Game-Networking-Resources
awesome-local-global-descriptor
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1 | 1 | |
4,791 | 637 | |
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6.7 | 1.8 | |
almost 2 years ago | over 3 years ago | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Game-Networking-Resources
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5000 player game?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
awesome-local-global-descriptor
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The top 10 computer vision papers in 2020 with video demos, articles, code, and paper references.
There were some big improvements on the SLAM side in 2020 that you might be interested in. This is an index of some papers with conference submission year and code links. I have no affiliation with the github repo linked, but I think it does a good job.
What are some alternatives?
Onya - An open-source general-purpose programming language
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
mc-mesher - marching cubes mesh generator for c++, c#, and unity
trace.moe - Anime Scene Search by Image
OpenStorm - An open source 3D radar viewer
awesome-stellar - 👨🚀 A curated list of Stellar applications, blog posts, educational resources, tools, and more.
Awesome-Game-Analysis - a comprehensive collection of video game tech analysis resources
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
lldpd - implementation of IEEE 802.1ab (LLDP)
Awesome-Gamedev - A curated collection of resources to game development.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.