foolrenderer
TermGL
foolrenderer | TermGL | |
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1 | 7 | |
941 | 272 | |
- | - | |
1.8 | 7.1 | |
almost 2 years ago | 10 months ago | |
C | C | |
MIT License | MIT License |
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foolrenderer
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I wrote a software renderer while learning graphics
Also we recommend to put a comment with the link to the github. Here is for the ones searching for it: https://github.com/cadenji/foolrenderer
TermGL
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Stop scanf from waiting for the user input
Non-blocking IO is probably your best bet. As someone who's spent a while programming for the command-line, I actually implemented a non-blocking read function for both windows and *nix, the output of which could simply be passed to sscanf. Take a look at the tglutil_read function from line 1092 here
- I created TermGL: A Cross-Platform 2D & 3D Graphics Library in the Terminal
- TermGL Release 1.0: Cross-Platform Graphics in the Terminal
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
TermGL is my open-source terminal graphics library, capable of both 2D and 3D color ASCII graphics in the terminal. It's written in C and only uses the standard library, so using it is really is as simple as importing the source files and compiling them.
- Created a terminal-based 3D graphics library written in C (/r/C_Programming)
- Peeps I found a cool use for your GPU accelerated terminals!!!
- Created a terminal-based 3D graphics library written in C
What are some alternatives?
tinyraytracer - A brief computer graphics / rendering course
IBM3161-font - The monospaced bitmap font from IBM's 1985 'ASCII Display Station' (terminal), the IBM 3161. Includes versions for a multitude of devices and platforms. (Also on gitlab: https://gitlab.com/wyatt8740/IBM3161-font)
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
chafa - 📺🗿 Terminal graphics for the 21st century.
C-Raytracer - A CPU raytracer from scratch in C
Understanding-Unix-Linux-Programming - Source code of Understanding Unix/Linux Programming. The book provides example code in C, I would like to replicate it in Rust.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
RenderFlow - Visualize fluid simulation result with graphics API
tinyrenderer - A brief computer graphics / rendering course
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library
pixelwindow - A simple framework for drawing direct per-pixel graphics in C# for applications such as raycasters, raytracers, and retro games. Uses SFML.
plutonem - A C, C++, Rust and COBOL library to draw graphics with pixels in the terminal