fmtlog
tscns
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fmtlog
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A new nanosecond clock for x86 Linux/Windows
I see you are also the author of fmtlog. I haven't used this logging library, but my experience with logging real-time concurrent stuff is that often what I need more than "nanosecond accuracy", is the order concurrent things are happening.
- Fmtlog: New fmtlib style logging library with lowest latency
tscns
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A new nanosecond clock for x86 Linux/Windows
tscns is a low overhead nanosecond clock based on x86 TSC instruction. It provides a resolution with 1 nanosecond precision for both LInux and Windows, and the latency of getting timestamp is less than 10 ns. It's also closely synchronized with the system clock, which makes it a good alternative of standard system clocks.
What are some alternatives?
quill - Asynchronous Low Latency C++ Logging Library
edb-debugger - edb is a cross-platform AArch32/x86/x86-64 debugger.
lwlog - Very fast synchronous and asynchronous C++17 logging library
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
Simple-Log
HellTracer - A Linux x86/x86-64 tool to trace registers and memory regions.
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
LruClockCache - A low-latency LRU approximation cache in C++ using CLOCK second-chance algorithm. Multi level cache too. Up to 2.5 billion lookups per second.
nCine - A cross-platform 2D game engine