fmo-cpp-demo
YOLOv4-Tiny-in-UnityCG-HLSL
fmo-cpp-demo | YOLOv4-Tiny-in-UnityCG-HLSL | |
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1 | 1 | |
52 | 56 | |
- | - | |
2.6 | 1.8 | |
over 3 years ago | almost 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
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fmo-cpp-demo
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[Question] Best strategy for real time, fast ball tracking?
Can you check this repo, It 's about fast moving object detection https://github.com/rozumden/fmo-cpp-demo
YOLOv4-Tiny-in-UnityCG-HLSL
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I recreated YOLOv4 Tiny (Fast object detector) from scratch in a shader for VR
Here's the repo if anyone wants to play with it. https://github.com/SCRN-VRC/YOLOv4-Tiny-in-UnityCG-HLSL
What are some alternatives?
yolov5 - YOLOv5 🚀 in PyTorch > ONNX > CoreML > TFLite
SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader
deepdetect - Deep Learning API and Server in C++14 support for Caffe, PyTorch,TensorRT, Dlib, NCNN, Tensorflow, XGBoost and TSNE
jetson-inference - Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
PreciseRoIPooling - Precise RoI Pooling with coordinate gradient support, proposed in the paper "Acquisition of Localization Confidence for Accurate Object Detection" (https://arxiv.org/abs/1807.11590).
SHADERed - Lightweight, cross-platform & full-featured shader IDE
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
OpenVR-FBTWalk - Natural unlimited walking in vrchat