fml9000
rui
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fml9000
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What are you rewriting in rust?
this has not gotten very far off the ground but making a foobar2000-like music player using gtk4-rs https://github.com/cmdcolin/fml9000
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How do you listen to your music?
I am trying to make my own gui music player https://github.com/cmdcolin/fml9000/. I've used cmus (command line) and it didn't click. also used quod libet and foobar under wine. foobar is the best but i want to get a bit custom. I mostly listen to stuff on youtube so I want my gui music player to support connecting to youtube and maybe bandcamp (I have many bandcamp purchases also, so being able to access those without bulk download is ideal to me even though I've used bandcamp-collection-downloader, it just takes up space on my laptop)
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Looking for a partner to code with
i'm attempting to make a music player with rust and gtk (both new things to me) at https://github.com/cmdcolin/fml9000
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Do you think is it worth to learn gtk4 to use it with rust?
my gtk4-rs app that i'm writing is pretty spaghetti-codey but feel like it could be cleaned up over time. relm4 is interesting and may help code organization, but i went with raw gtk4-rs to start with to avoid trying to learn too many things at once. my nooby code just for ref https://github.com/cmdcolin/fml9000
rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
What are some alternatives?
signrs
floem - A native Rust UI library with fine-grained reactivity
tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
Hearth - Hearth is an Ultra-fast LavaLink alternative written in Rust
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rattler - Rust crates to work with the Conda ecosystem.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
web - Source for my personal website, here be dragons.
7GUI - the 7 gui project
music-for-programming - Stream musicforprogramming.net directly into your terminal
LearningWGPU - I will try to learn the basics of WGPU and Rust.