flutter_embedder VS rui

Compare flutter_embedder vs rui and see what are their differences.

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flutter_embedder rui
10 23
63 1,652
- 2.5%
0.0 7.9
10 months ago 5 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flutter_embedder

Posts with mentions or reviews of flutter_embedder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10
    9 projects | /r/rust | 6 Mar 2023
    I'm actually working on this as a side project (here).
  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
  • AccessKit: Looking back; looking forward
    1 project | /r/rust | 2 Jan 2023
    Here's the repository.
  • Will Impeller fix performance in Platform views on iOS?
    3 projects | /r/FlutterDev | 31 Dec 2022
    I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
  • Why Flutter on the Desktop Can’t Survive Without Rust
    1 project | /r/FlutterDev | 12 Nov 2022
    I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
  • How can transfer a framebuffer that the Vulkan application draws to Electron application?
    2 projects | /r/vulkan | 5 Oct 2022
    What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
  • Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
    2 projects | /r/FlutterDev | 7 Sep 2022
    I need to check out how well this combines with my Rust-based Flutter shell.
  • What's everyone working on this week (35/2022)?
    8 projects | /r/rust | 28 Aug 2022
  • Choosing a tech stack for a cross-platform WGPU-based app
    1 project | /r/rust | 25 Aug 2022
    I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
  • winit loop gets stuck because of block_on, any help?
    1 project | /r/rust | 13 Aug 2022
    Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • Is there a common library for guis used in rust?
    2 projects | /r/rust | 8 May 2022
    Try rui https://github.com/audulus/rui, It's a Swift Type ui

What are some alternatives?

When comparing flutter_embedder and rui you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

floem - A native Rust UI library with fine-grained reactivity

Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

siena - A data provider agnostic ORM.

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

rickview - quick RDF viewer

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code

7GUI - the 7 gui project

flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.

LearningWGPU - I will try to learn the basics of WGPU and Rust.