flutter_embedder VS druid

Compare flutter_embedder vs druid and see what are their differences.

flutter_embedder

Flutter embedder written in Rust (WIP) (by anlumo)

druid

A data-first Rust-native UI design toolkit. (by linebender)
GUI
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flutter_embedder druid
10 59
63 9,365
- 1.1%
0.0 4.0
10 months ago about 2 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flutter_embedder

Posts with mentions or reviews of flutter_embedder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10
    9 projects | /r/rust | 6 Mar 2023
    I'm actually working on this as a side project (here).
  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
  • AccessKit: Looking back; looking forward
    1 project | /r/rust | 2 Jan 2023
    Here's the repository.
  • Will Impeller fix performance in Platform views on iOS?
    3 projects | /r/FlutterDev | 31 Dec 2022
    I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
  • Why Flutter on the Desktop Can’t Survive Without Rust
    1 project | /r/FlutterDev | 12 Nov 2022
    I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
  • How can transfer a framebuffer that the Vulkan application draws to Electron application?
    2 projects | /r/vulkan | 5 Oct 2022
    What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
  • Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
    2 projects | /r/FlutterDev | 7 Sep 2022
    I need to check out how well this combines with my Rust-based Flutter shell.
  • What's everyone working on this week (35/2022)?
    8 projects | /r/rust | 28 Aug 2022
  • Choosing a tech stack for a cross-platform WGPU-based app
    1 project | /r/rust | 25 Aug 2022
    I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
  • winit loop gets stuck because of block_on, any help?
    1 project | /r/rust | 13 Aug 2022
    Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.

druid

Posts with mentions or reviews of druid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-10.
  • Druid – A data-first Rust-native UI toolkit
    1 project | news.ycombinator.com | 17 Oct 2023
  • What can rust do
    5 projects | /r/rust | 10 Apr 2023
    For GUI applications, the story is mixed. There are several GUI frameworks in active development, but nothing as polished and battle-tested as Electron for TypeScript. There are bindings to GTK, but they're cumbersome to work with, and I wouldn't recommend it to a Rust newbie. There's also Tauri, which is a bit like Electron and lets you write the GUI in HTML/CSS/JS and the business logic in Rust.
  • Do Rust and Lua work well together?
    8 projects | /r/rust | 3 Mar 2023
    Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
  • What was the hardest coming from C++ to Rust?
    8 projects | /r/rust | 3 Mar 2023
    Going to give a shoutout to druid. I've recently tried it with the Lapce editor and it's just so smooth, fast and works so well for a pre-alpha app.
  • What GUI libs are out there and good to use?
    9 projects | /r/rust | 19 Feb 2023
    As iced and egui were difficult for me, i started with druid.
  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
  • What do people use for simple UI projects?
    4 projects | /r/rust | 2 Feb 2023
    Druid should be good for most cases, it has a lot of built-in widget for the UI, you can even make a custom widget with a canvas-alike painting API.
  • Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
    7 projects | /r/rust | 27 Jan 2023
    Druid, which is a Rust-native UI toolkit for building desktop applications targeting Windows/macOS/Linux/OpenBSD/FreeBSD, has a new version out - v0.8.
  • Ergonomic APIs for hard problems (RustLab 2022 keynote)
    1 project | /r/rust | 1 Jan 2023
    There's a memoize View node in the previous iteration of the Xilem prototype, but it hasn't made it in to the current branch yet. That sounds like what you're asking, but it's possible I'm missing something.
  • Dioxus: User interfaces that run anywhere
    12 projects | news.ycombinator.com | 26 Dec 2022
    You can use GTK from Rust. But the Rust native ones aren't really there yet. [Iced](https://github.com/iced-rs/iced) which has been picked up by System76 and [Druid](https://github.com/linebender/druid) (and it's next gen version [Xilem](https://github.com/linebender/xilem)) are the ones to watch, along with Dioxus which is the main post here.

    I'd expect there to be something useable by the end of 2023.

What are some alternatives?

When comparing flutter_embedder and druid you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

iced - A cross-platform GUI library for Rust, inspired by Elm

Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

siena - A data provider agnostic ORM.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

rickview - quick RDF viewer

gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!

yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code

Azul - Desktop GUI Framework

flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]