flutter_embedder VS engine

Compare flutter_embedder vs engine and see what are their differences.

flutter_embedder

Flutter embedder written in Rust (WIP) (by anlumo)
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flutter_embedder engine
10 48
63 7,109
- 1.5%
0.0 10.0
10 months ago 5 days ago
Rust C++
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flutter_embedder

Posts with mentions or reviews of flutter_embedder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10
    9 projects | /r/rust | 6 Mar 2023
    I'm actually working on this as a side project (here).
  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
  • AccessKit: Looking back; looking forward
    1 project | /r/rust | 2 Jan 2023
    Here's the repository.
  • Will Impeller fix performance in Platform views on iOS?
    3 projects | /r/FlutterDev | 31 Dec 2022
    I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
  • Why Flutter on the Desktop Can’t Survive Without Rust
    1 project | /r/FlutterDev | 12 Nov 2022
    I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
  • How can transfer a framebuffer that the Vulkan application draws to Electron application?
    2 projects | /r/vulkan | 5 Oct 2022
    What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
  • Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
    2 projects | /r/FlutterDev | 7 Sep 2022
    I need to check out how well this combines with my Rust-based Flutter shell.
  • What's everyone working on this week (35/2022)?
    8 projects | /r/rust | 28 Aug 2022
  • Choosing a tech stack for a cross-platform WGPU-based app
    1 project | /r/rust | 25 Aug 2022
    I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
  • winit loop gets stuck because of block_on, any help?
    1 project | /r/rust | 13 Aug 2022
    Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-18.

What are some alternatives?

When comparing flutter_embedder and engine you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).

flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web

siena - A data provider agnostic ORM.

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

rickview - quick RDF viewer

awesome-tauri - 🚀 Awesome Tauri Apps, Plugins and Resources

yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code

blurhash - A very compact representation of a placeholder for an image.

flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.

website - Flutter documentation web site