flutter_embedder
engine
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flutter_embedder | engine | |
---|---|---|
10 | 48 | |
63 | 7,109 | |
- | 1.5% | |
0.0 | 10.0 | |
10 months ago | 5 days ago | |
Rust | C++ | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_embedder
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Bevy 0.10
I'm actually working on this as a side project (here).
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Rust GUI framework
I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
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AccessKit: Looking back; looking forward
Here's the repository.
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Will Impeller fix performance in Platform views on iOS?
I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
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Why Flutter on the Desktop Can’t Survive Without Rust
I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
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How can transfer a framebuffer that the Vulkan application draws to Electron application?
What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
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Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
I need to check out how well this combines with my Rust-based Flutter shell.
- What's everyone working on this week (35/2022)?
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Choosing a tech stack for a cross-platform WGPU-based app
I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
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winit loop gets stuck because of block_on, any help?
Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.
engine
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Ten Years of “Go: The Good, the Bad, and the Meh
https://github.com/flutter/engine/blob/main/impeller/docs/fa...
Impeller is the Skia replacement and is in full c++ that supports all platform.
It will be great if Go team can work with them(both are in Google) and make Impeller a render engine for Go.
With this no more bloated electron.js and no more Java/Swing or Qt, what a dream for the day.
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The performance of the impeller engine
Likely it's https://github.com/flutter/engine/pull/41168 that fixed it, which got cherry picked into that commit.
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Flutter embedded
Depends on what you want to do. The best documentation for writing the code where the engine should run in is in this header file.
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Is Impeller now enabled by default on iOS?
Performance on large-screen and also high-refresh rate iPads was definitely a blind spot during the preview. We've done a ton of work to plug that gap since the preview though. Framebuffer fetch for advanced blends, improvement to blur performance, and using half-precision in performance critical shaders are just some of the improvements driven by these findings.
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Ubuntu is now using Flutter for its installer
Yes. We use ATK for accessibility. FlAccessibleNode is where SemanticsNode and friends are exposed as ATK objects.
- Make textures thread-safe on linux
- Flutter texture is not thread-safe on Linux
- Possible to embed Flutter in an existing Windows app?
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How can i experiment with flutter 3D?
The hardware accelerated 3D that was demoed was using Impeller Scene. Considering they were loading glb files I really hope the Flutter API has a GLES interface. It's currently marked "Experimental" and the demo they showed unfortunately doesn't have source in the same place as the other demos presented.
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What do you wanna know about flutter ?
For example for the last point, embed Flutter in HTML pages, an important PR is recently merged: https://github.com/flutter/engine/pull/37738
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).
flutter-webrtc - WebRTC plugin for Flutter Mobile/Desktop/Web
siena - A data provider agnostic ORM.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
rickview - quick RDF viewer
awesome-tauri - 🚀 Awesome Tauri Apps, Plugins and Resources
yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code
blurhash - A very compact representation of a placeholder for an image.
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
website - Flutter documentation web site