engine VS blurhash

Compare engine vs blurhash and see what are their differences.

engine

The Flutter engine (by flutter)
C++

blurhash

A very compact representation of a placeholder for an image. (by woltapp)
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engine blurhash
54 46
7,532 16,277
- 0.9%
10.0 4.3
about 2 months ago 10 months ago
C++ C
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-12-03.
  • You Can’t Have It All!
    1 project | dev.to | 10 Apr 2025
    This is all because I don’t trust the dispose() function. I need to call the _cancelTimer()routine and stop the Timer. However, I usually don’t use the dispose() method to do this. It’s unreliable to run any mission-critical operations and or release any substantial resources. You see, it’s to the Virtual Machine’s (VM) (i.e. Flutter Engine) discretion to call a State object’s dispose() function as part of its garbage collection responsibilities. You will have no idea when that happens. Due to some memory constraints, it’s not called at all — at least not when you may want to. The deactivate() method is more reliable and is more consistent. I use the deactivate() method, but that means I also use the activate() method — in case the Widget is moved around the Widget tree — the Timer must be initialized in our case. That’s just the way it is.
  • Skia Canvas: Browser-Less Implementation of the HTML Canvas Drawing API for Node
    12 projects | news.ycombinator.com | 3 Dec 2024
    Impeller - Flutter’s rendering library that replaces Skia on iOS and Android - is working on a C API: https://github.com/flutter/engine/blob/main/impeller/toolkit...
  • We're forking Flutter. This is why
    14 projects | news.ycombinator.com | 28 Oct 2024
    https://github.com/flutter/engine/graphs/contributors
  • Flutter GPU
    1 project | news.ycombinator.com | 7 Aug 2024
  • Show HN: 3D rendering toolkit for Flutter and/or Dart
    4 projects | news.ycombinator.com | 28 Jun 2024
    We are aware that these priorities might change in the future. There have been sanity checks to ensure that the Impeller API can be ported to WASM and also that Impeller shaders can be compiled to WGSL for eventual WebGPU support.

    https://github.com/flutter/engine/blob/main/impeller/docs/fa...

  • Ten Years of “Go: The Good, the Bad, and the Meh
    5 projects | news.ycombinator.com | 18 Jul 2023
    https://github.com/flutter/engine/blob/main/impeller/docs/fa...

    Impeller is the Skia replacement and is in full c++ that supports all platform.

    It will be great if Go team can work with them(both are in Google) and make Impeller a render engine for Go.

    With this no more bloated electron.js and no more Java/Swing or Qt, what a dream for the day.

  • The performance of the impeller engine
    1 project | /r/FlutterDev | 11 May 2023
    Likely it's https://github.com/flutter/engine/pull/41168 that fixed it, which got cherry picked into that commit.
  • Flutter embedded
    1 project | /r/FlutterDev | 10 Apr 2023
    Depends on what you want to do. The best documentation for writing the code where the engine should run in is in this header file.
  • Is Impeller now enabled by default on iOS?
    1 project | /r/FlutterDev | 8 Apr 2023
    Performance on large-screen and also high-refresh rate iPads was definitely a blind spot during the preview. We've done a ton of work to plug that gap since the preview though. Framebuffer fetch for advanced blends, improvement to blur performance, and using half-precision in performance critical shaders are just some of the improvements driven by these findings.
  • Ubuntu is now using Flutter for its installer
    3 projects | /r/FlutterDev | 6 Apr 2023
    Yes. We use ATK for accessibility. FlAccessibleNode is where SemanticsNode and friends are exposed as ATK objects.

blurhash

Posts with mentions or reviews of blurhash. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-04-14.

What are some alternatives?

When comparing engine and blurhash you can also consider the following projects:

awesome-tauri - 🚀 Awesome Tauri Apps, Plugins and Resources

flutter_gen - The Flutter code generator for your assets, fonts, colors, … — Get rid of all String-based APIs.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

thumbhash - A very compact representation of an image placeholder

website - Flutter documentation web site

clipview - Titanium Module for Android ClipView

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Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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Did you know that C++ is
the 7th most popular programming language
based on number of references?