fluid-simulation-rust
three-d
fluid-simulation-rust | three-d | |
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1 | 7 | |
17 | 1,207 | |
- | - | |
4.4 | 7.8 | |
4 months ago | about 2 months ago | |
Rust | Rust | |
- | MIT License |
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fluid-simulation-rust
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Rust: An odyssey of passion
“Rust was originally designed as a systems programming language, similar to C/C++. However, it can also be used for front-end development. One way I have used Rust on the front-end is through WebAssembly. I previously worked on a project that involved building a fluid simulation in the browser. This involved implementing physics and mathematical equations. However, in order to create a visually coherent simulation, many iterations with different values needed to be performed. I initially implemented the simulation in JavaScript, and it worked well. However, I decided to try implementing it in Rust to see how it would compare in terms of performance. The difference was significant - the Rust version was able to perform more iterations in a fraction of the time it took the JavaScript version. You can find the fluid simulation here. Also, in the works, I am working on a library, app universe, that would help Rust developers manage frontend states. It is based on Chinedu's App world.”
three-d
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
What are some alternatives?
mk48 - Mk48.io ship combat game
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
Fyrox - 3D and 2D game engine written in Rust
app-universe - A framework agnostic approach to managing frontend application state based on app-world.
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
learn-wgpu - Guide for using gfx-rs's wgpu library.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
screen-13 - Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust