fluid-engine-dev
Fluid simulation engine for computer graphics applications (by doyubkim)
tinyraytracer
A brief computer graphics / rendering course (by ssloy)
fluid-engine-dev | tinyraytracer | |
---|---|---|
1 | 9 | |
1,764 | 4,893 | |
- | - | |
0.0 | 0.0 | |
4 months ago | 10 months ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fluid-engine-dev
Posts with mentions or reviews of fluid-engine-dev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-24.
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Colorfall
Doyub Kim's "Fluid Engine Development" textbook is also really good and the accompanying GitHub repository is useful too (https://github.com/doyubkim/fluid-engine-dev).
tinyraytracer
Posts with mentions or reviews of tinyraytracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer