flre
Celeste
flre | Celeste | |
---|---|---|
1 | 49 | |
87 | 3,100 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | over 1 year ago | |
Pascal | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
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flre
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The project with a single 11,000-line code file
In Pascal that is really common, since the files are the modules. You publish your library as one file, and the user can import it by the file name.
I ran wc on FreePascal to search for some. There are a few, but not as many as I expected.
9k file, data structures for the compiler itself: https://gitlab.com/freepascal.org/fpc/source/-/blob/main/./c...
30k file: Pascal parser/scope resolver: https://gitlab.com/freepascal.org/fpc/source/-/blob/main/pac...
And the record:
119k file, Sharepoint API (but it seems to be autogenerated): https://gitlab.com/freepascal.org/fpc/source/-/blob/main/pac...
As far as libraries go, this is one of my favorites:
23k file, regular expression library: https://github.com/BeRo1985/flre/blob/master/src/FLRE.pas
I searched my own files and found a 197k file to parse HTML entities. But that was an autogenerated trie (one switch/case for each letter)
Celeste
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Pico 8 in other software
Aha, found it! They opened sourced the C# version https://github.com/NoelFB/Celeste/tree/master/Source/PICO-8
- NoelFB/Celeste some source code for Celeste [C#, Not-Godot]
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Gamedev from Scratch 1: Scaffolding
forget TDD when you make a game, you want fast iteration time at all cost, gameplay is king, if you can't nail it fast enough, you'll make a bad game that is not fun
it's all about the feeling
Celeste's player class: https://github.com/NoelFB/Celeste/blob/master/Source/Player/...
https://store.steampowered.com/app/504230/Celeste/
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Just trying to recreate Madeline's sprite in Aseprite, does anyone know how to improve it? :)
check this out! both the readme and maddy's article that's linked towards the bottom, as well as the player.cs source code that is included. might be some decent resources
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I am lost with all these coding principles and patterns
Keep in mind, the Celeste player controller is one single file of 5400+ lines of code.
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Godot 4 editor stuttering with midly long scripts, why?
So Celeste devs are shit at planning and have very poor code https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
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Awesome platformers/metroidvanias with published source code?
Celeste's source code is available in github :D https://github.com/NoelFB/Celeste It's a LOT of code, but some stuff in there helped me out creating momentum mechanics for a project recently.
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I'm not making any progress because I'm too focused to think of the best way to approach things
Look at Celeste's Player.cs. Incredible games can (and often do) ship with messy code. Also read the readme where they discuss how they both agree and disagrees with criticism their massive file's received (look up the thread in this sub for a lot of it).
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In games such as Celeste, Super Meat Boy, Hollow Knight, etc, is the character's horizontal acceleration constant, exponential, or logarithmic?
They dropped the controller script for Celeste. 5400 lines of tuning and refining to get everything right. https://github.com/NoelFB/Celeste
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How did Sonic Adventure interpret input when running on walls/ceilings?
There's actually a README now, that does say it's probably messier than it should be and includes more cutscene logic than it should.
What are some alternatives?
tetgen - This is a mirror of the latest stable version of Tetgen.
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
arc
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
elf
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
leo-editor - Leo is an Outliner, Editor, IDE and PIM written in 100% Python.
2d-platformer-controller - Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
fpc
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
godex - Godex is a Godot Engine ECS library.