flecs VS rfcs

Compare flecs vs rfcs and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
flecs rfcs
48 666
5,530 5,711
- 0.9%
9.6 9.8
3 days ago 1 day ago
C Markdown
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flecs

Posts with mentions or reviews of flecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-30.
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Databases are the endgame for data-oriented design
    5 projects | /r/rust | 6 Dec 2023
    Flecs does just that: https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3
  • What's your way to create an ECS?
    1 project | /r/gamedev | 5 Nov 2023
    I'm trying to optimize my workflow as much as possible, and came across this thing called an ECS. After doing a little bit more digging I found some decent guides on how you would make one, I also found one premade called FLECS. FLECS is nice and all, but I was looking for something more simple that just has the bare bones of what I need and is also configurable. I haven't been able to really find anything like that, so I was wondering if anyone had an example of maybe their way of implementing an ECS. I know how to go about it, but I'm unsure of exactly what the code would look like.
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Prolog for future AI
    2 projects | /r/prolog | 24 Jun 2023
    Repository: https://github.com/SanderMertens/flecs
  • An in-game query engine heavily inspired by prolog
    2 projects | /r/prolog | 9 Jun 2023
    This is the project: https://github.com/SanderMertens/flecs (query engine implementation lives here: https://github.com/SanderMertens/flecs/tree/master/src/addons/rules)
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • What's the hot tech stack these days?
    2 projects | /r/PBBG | 23 May 2023
    If I knew C++ and I'd heard about it before I started my current project, I would have been tempted to use this https://github.com/SanderMertens/flecs which can be built to WASM. Of course you still need JavaScript in the front end to link to the WASM part. I've recently been using esbuild to bundle my front end code, which does a pretty similar job to webpack, but is a bit faster.
  • Bevy and WebGPU
    8 projects | news.ycombinator.com | 18 May 2023
    When do think bevy will support entity-entity relationships ? https://github.com/bevyengine/bevy/issues/3742.

    Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...

  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.

rfcs

Posts with mentions or reviews of rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-25.
  • Ask HN: What April Fools jokes have you noticed this year?
    1 project | news.ycombinator.com | 1 Apr 2024
    RFC: Add large language models to Rust

    https://github.com/rust-lang/rfcs/pull/3603

  • Rust to add large language models to the standard library
    1 project | news.ycombinator.com | 1 Apr 2024
  • Why does Rust choose not to provide `for` comprehensions?
    1 project | news.ycombinator.com | 11 Mar 2024
    Man, SO and family has really gone downhill. That top answer is absolutely terrible. In fact, if you care, you can literally look at the RFC discussion here to see the actual debate: https://github.com/rust-lang/rfcs/pull/582

    Basically, `for x in y` is kind of redundant, already sorta-kinda supported by itertools, and there's also a ton of macros that sorta-kinda do it already. It would just be language bloat at this point.

    Literally has nothing to do with memory management.

  • Coroutines in C
    4 projects | news.ycombinator.com | 25 Feb 2024
  • Uv: Python Packaging in Rust
    9 projects | news.ycombinator.com | 15 Feb 2024
    Congrats!

    > Similarly, uv does not yet generate a platform-agnostic lockfile. This matches pip-tools, but differs from Poetry and PDM, making uv a better fit for projects built around the pip and pip-tools workflows.

    Do you expect to make the higher level workflow independent of requirements.txt / support a platform-agnostic lockfile? Being attached to Rye makes me think "no".

    Without being platform agnostic, to me this is dead-on-arrival and unable to meet the "Cargo for Python" aim.

    > uv supports alternate resolution strategies. By default, uv follows the standard Python dependency resolution strategy of preferring the latest compatible version of each package. But by passing --resolution=lowest, library authors can test their packages against the lowest-compatible version of their dependencies. (This is similar to Go's Minimal version selection.)

    > uv allows for resolutions against arbitrary target Python versions. While pip and pip-tools always resolve against the currently-installed Python version (generating, e.g., a Python 3.12-compatible resolution when running under Python 3.12), uv accepts a --python-version parameter, enabling you to generate, e.g., Python 3.7-compatible resolutions even when running under newer versions.

    This is great to see though!

    I can understand it being a flag on these lower level, directly invoked dependency resolution operations.

    While you aren't onto the higher level operations yet, I think it'd be useful to see if there is any cross-ecosystem learning we can do for my MSRV RFC: https://github.com/rust-lang/rfcs/pull/3537

    How are you handling pre-releases in you resolution? Unsure how much of that is specified in PEPs. Its something that Cargo is weak in today but we're slowly improving.

  • RFC: Rust Has Provenance
    3 projects | news.ycombinator.com | 31 Jan 2024
  • The bane of my existence: Supporting both async and sync code in Rust
    4 projects | news.ycombinator.com | 19 Jan 2024
    In the early days of Rust there was a debate about whether to support "green threads" and in doing that require runtime support. It was actually implemented and included for a time but it creates problems when trying to do library or embedded code. At the time Go for example chose to go that route, and it was both nice (goroutines are nice to write and well supported) and expensive (effectively requires GC etc). I don't remember the details but there is a Rust RFC from when they removed green threads:

    https://github.com/rust-lang/rfcs/blob/0806be4f282144cfcd55b...

  • Why stdout is faster than stderr?
    2 projects | news.ycombinator.com | 10 Jan 2024
    I did some more digging. By RFC 899, I believe Alex Crichton meant PR 899 in this repo:

    https://github.com/rust-lang/rfcs/pull/899

    Still, no real discussion of why unbuffered stderr.

  • Go: What We Got Right, What We Got Wrong
    22 projects | news.ycombinator.com | 4 Jan 2024
  • Ask HN: What's the fastest programming language with a large standard library?
    9 projects | news.ycombinator.com | 26 Dec 2023
    Rust has had a stable SIMD vector API[1] for a long time. But, it's architecture specific. The portable API[2] isn't stable yet, but you probably can't use the portable API for some of the more exotic uses of SIMD anyway. Indeed, that's true in .NET's case too[3].

    Rust does all this SIMD too. It just isn't in the standard library. But the regex crate does it. Indeed, this is where .NET got its SIMD approach for multiple substring search from in the first place[4]. ;-)

    You're right that Rust's standard library is conservatively vectorized though[5]. The main thing blocking this isn't the lack of SIMD availability. It's more about how the standard library is internally structured, and the fact that things like substring search are not actually defined in `std` directly, but rather, in `core`. There are plans to fix this[6].

    [1]: https://doc.rust-lang.org/std/arch/index.html

    [2]: https://doc.rust-lang.org/std/simd/index.html

    [3]: https://github.com/dotnet/runtime/blob/72fae0073b35a404f03c3...

    [4]: https://github.com/dotnet/runtime/pull/88394#issuecomment-16...

    [5]: https://github.com/BurntSushi/memchr#why-is-the-standard-lib...

    [6]: https://github.com/rust-lang/rfcs/pull/3469

What are some alternatives?

When comparing flecs and rfcs you can also consider the following projects:

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

rust - Empowering everyone to build reliable and efficient software.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

bubblewrap - Low-level unprivileged sandboxing tool used by Flatpak and similar projects

Boost - Super-project for modularized Boost

crates.io - The Rust package registry

SDL - DEPRECATED: Official development moved to GitHub

polonius - Defines the Rust borrow checker.

Folly - An open-source C++ library developed and used at Facebook.

Rust-for-Linux - Adding support for the Rust language to the Linux kernel.

Seastar - High performance server-side application framework

rust-gc - Simple tracing (mark and sweep) garbage collector for Rust