flecs VS Node RED

Compare flecs vs Node RED and see what are their differences.

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flecs Node RED
48 200
5,530 18,596
- 0.8%
9.6 9.3
3 days ago 4 days ago
C JavaScript
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flecs

Posts with mentions or reviews of flecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-30.
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Databases are the endgame for data-oriented design
    5 projects | /r/rust | 6 Dec 2023
    Flecs does just that: https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3
  • What's your way to create an ECS?
    1 project | /r/gamedev | 5 Nov 2023
    I'm trying to optimize my workflow as much as possible, and came across this thing called an ECS. After doing a little bit more digging I found some decent guides on how you would make one, I also found one premade called FLECS. FLECS is nice and all, but I was looking for something more simple that just has the bare bones of what I need and is also configurable. I haven't been able to really find anything like that, so I was wondering if anyone had an example of maybe their way of implementing an ECS. I know how to go about it, but I'm unsure of exactly what the code would look like.
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Prolog for future AI
    2 projects | /r/prolog | 24 Jun 2023
    Repository: https://github.com/SanderMertens/flecs
  • An in-game query engine heavily inspired by prolog
    2 projects | /r/prolog | 9 Jun 2023
    This is the project: https://github.com/SanderMertens/flecs (query engine implementation lives here: https://github.com/SanderMertens/flecs/tree/master/src/addons/rules)
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • What's the hot tech stack these days?
    2 projects | /r/PBBG | 23 May 2023
    If I knew C++ and I'd heard about it before I started my current project, I would have been tempted to use this https://github.com/SanderMertens/flecs which can be built to WASM. Of course you still need JavaScript in the front end to link to the WASM part. I've recently been using esbuild to bundle my front end code, which does a pretty similar job to webpack, but is a bit faster.
  • Bevy and WebGPU
    8 projects | news.ycombinator.com | 18 May 2023
    When do think bevy will support entity-entity relationships ? https://github.com/bevyengine/bevy/issues/3742.

    Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...

  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.

Node RED

Posts with mentions or reviews of Node RED. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • Devin, the First AI Software Engineer
    2 projects | news.ycombinator.com | 12 Mar 2024
    Good question.

    I expect that we're moving into a phase of AIs talking to AIs, and initially it'll be wasteful (because it'll be mostly English), but eventually, they'll derive their own language and seamlessly upgrade protocols when they determine they're talking to an AI. No clue how that will come about or what that language will look like, but honestly, it's kind of exciting.

    Really interesting to think about how they might handle context, as well. Even though we have much bigger context windows (and they'll only get larger), context management is still a resource-management issue, which we'll probably continue to refine, as well. Imagine different strategies for managing both what is brought into the context of each request, as well as what form it could take (level of detail, additional references or commentary on it, etc). Things could get really unreadable even in English, and still be very interpretable for an LLM.

    W.r.t. the graph-oriented interfaces, are you thinking something like Node-RED [1]? I'm seeing more and more people mention having LLMs produce non-text or structured outputs, like JSON, UI, and other things. Easy to imagine an LLM that wires together various open-source platforms, on-demand. Something like Node-RED for pipelines/functions, some UI tools for visualization/interactivity, other platforms for messaging, etc...

    [1] https://nodered.org/

  • IFTTT is killing its pay-what-you-want Legacy Pro plan
    5 projects | news.ycombinator.com | 30 Jan 2024
  • Node-RED: Low-code programming for event-driven applications
    1 project | news.ycombinator.com | 23 Dec 2023
  • Pipe Dreams: The life and times of Yahoo Pipes
    7 projects | news.ycombinator.com | 15 Dec 2023
    I skipped to chapter 9 in the article ("Clogged"), and it looked like Pipes failed because it didn't have a large enough team or a well-defined mission. As a result they couldn't offer a super robust product that would lure in enterprise users. "You could not purchase some number of guaranteed-to-work Pipes calls per month" is the quote from the article.

    The reason I think that interesting is because that's the model these days for everything from AI tokens to Monday.com seats. It makes me feel like Pipes was before its time.

    That said I've been collecting different "business glue" products that are similar to Pipes. To me, like you say, they aren't as interesting, exciting and intuitive as Pipes was, but maybe it just takes a little more digging. I tried to focus on open source tools but some aren't.

    - n8n io: https://n8n.io/integrations/mondaycom/

    - Node-RED: https://nodered.org/ (just read about this one in this thread)

    - trigger dev: trigger.dev

    - automatisch.io: https://automatisch.io/docs/

    - Activepieces: https://www.activepieces.com/docs/getting-started/introducti...

    - Huginn: https://github.com/huginn/huginn

    - budibase: https://budibase.com/

    - windmill: https://www.windmill.dev/

    - tooljet: https://www.tooljet.com/workflows

    - Bracket: https://www.usebracket.com/pricing (just SalesForce <-> PostgreSQL)

    - Zapier: zapier.com/

    Anyway I hope some of these are fun!

  • Open source IPaaS With Drag and Drop integration
    1 project | /r/opensource | 7 Dec 2023
  • Ask YC: tracking events platform and no-code workflow
    2 projects | news.ycombinator.com | 23 Nov 2023
  • #OpenSourceDiscovery 84 - Node-RED, alternative to IFTTT or Zapier, a workflow automation tool
    1 project | /r/opensource | 22 Nov 2023
    Source: https://github.com/node-red/node-red
  • Low-code programming for event-driven applications
    1 project | news.ycombinator.com | 13 Sep 2023
  • n8n.io - A powerful workflow automation tool
    6 projects | news.ycombinator.com | 26 Aug 2023
    I believe Node-RED (https://nodered.org/) the way to go. It's just an NPM package to install and you can run it how ever you wish (even on Windows). It has a friendly and helpful community with even the main developers tirelessly answering even beginner level questions. In fact the community forum its THE friendliest forum I've ever been a member of by a large margin. Node-RED's development is supported by the JS Foundation and it's completely free and open source. It's widely used in the industrial automation industry and even integrated by some PLC manufacturers such as Siemens.
  • Loops and conditional branching (IF then else) in ComfyUI?
    1 project | /r/comfyui | 20 Aug 2023
    Does anyone know if their are plans to implement something like this (or if there are already custom nodes out there). I'd like to experiment with things like looping and incrementing values (like a for loop) for a Ksampler for example. It's only an example though, so I am not looking for a ksampler specific solution; just a generic way to have a variable (e.g. Seed value), run some nodes that use that value, increment the value, and then loop back to the beginning until some sort of condition is met. Node-Red (an event driven node based programming language) has this functionality so it could defintely work in a node based environment such as ComfyUI (see here).

What are some alternatives?

When comparing flecs and Node RED you can also consider the following projects:

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Home Assistant - :house_with_garden: Open source home automation that puts local control and privacy first.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

n8n - Free and source-available fair-code licensed workflow automation tool. Easily automate tasks across different services.

Boost - Super-project for modularized Boost

openHAB - Add-ons for openHAB 1.x

SDL - DEPRECATED: Official development moved to GitHub

Huginn - Create agents that monitor and act on your behalf. Your agents are standing by!

Folly - An open-source C++ library developed and used at Facebook.

esphome - ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.

Seastar - High performance server-side application framework

blockly - The web-based visual programming editor.