flamenco
embedded-scripting-languages
flamenco | embedded-scripting-languages | |
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3 | 11 | |
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- | 7.4 | |
- | 3 months ago | |
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flamenco
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Choosing scripting extension - need advice
If you're curious how I set it up, check out blender/flamenco on Gitlab. The Goja/JS stuff is in internal/manager/job_compilers.
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gRPC gateway vs oapi-codegen etc.
The project is at https://gitlab.com/blender/flamenco in case you're interested.
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Looking for open source project to learn from
I'm quite proud of Flamenco. Project wise it has two executables (in cmd/{exename}/main.go) and an OpenAPI-generated interface for communication between the main one (flamenco-manager) and the rest (flamenco-worker, Blender add-on, web interface).
embedded-scripting-languages
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Steel – An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
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Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
[1] https://github.com/dbohdan/embedded-scripting-languages
- Ask HN: Embeddable Value-Oriented Languages?
- Embedded Scripting Languages
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Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
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Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
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How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
- Do you have problem to visit LambdaChip website?
What are some alternatives?
engine - This repository is no longer in use. Starting with Docker Engine 20.10, active development, releases, and release-branches can now be found in the upstream https://github.com/moby/moby repository
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
kutil - Go Utilities
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
grule-rule-engine - Rule engine implementation in Golang
ana
starlight - a go wrapper for google's starlark embedded python language
flirt - Automatic version selector for LÖVE
otto - A JavaScript interpreter in Go (golang)