flame_forge2d VS box2d-wasm

Compare flame_forge2d vs box2d-wasm and see what are their differences.

flame_forge2d

Package to add box2d support for the Flame game engine (by flame-engine)

box2d-wasm

Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules. (by Birch-san)
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flame_forge2d box2d-wasm
1 7
28 243
- -
0.0 0.0
almost 3 years ago almost 2 years ago
Dart TypeScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flame_forge2d

Posts with mentions or reviews of flame_forge2d. We have used some of these posts to build our list of alternatives and similar projects.

box2d-wasm

Posts with mentions or reviews of box2d-wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-21.
  • Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot)
    2 projects | news.ycombinator.com | 21 Sep 2023
    https://github.com/Birch-san/box2d-wasm.) Godot uses box2d, too, so that would be convenient, if I switch to godot, but only if it is worth the performance improvement, which it currently does not seem to be. Maybe next year.
  • WebGPU – All of the cores, none of the canvas
    7 projects | news.ycombinator.com | 16 Jul 2023
    Following the article, you build a simple 2D physic simulation (only for balls). Did by chance anyone expand on that to include boxes, or know of a different approach to build a physic engine in WebGPU?

    I experiemented a bit with it and imolemented raycasting, but it is really not trivial getting the data in and out. (Limiting it to boxes and circles would satisfy my use case and seems doable, but getting polygons would be very hard, as then you have a dynamic size of their edges to account for and that gives me headache)

    3D physic engine on the GPU would be the obvious dream goal to get maximum performance, but that is really not an easy thing to do.

    Right now I am using a Box2D for wasm and it has good performance, but it could be better.

    https://github.com/Birch-san/box2d-wasm

    The main problem with all this is the overhead of getting data into the gpu and back. Once it is on the gpu it is amazingly fast. But the back and forth can really make your framerates drop - so to make it worth it, most of the simulation data has to remain on the gpu and you only put small chanks of data that have changed in and out. And ideally render it all on the gpu in the next step.

    (The performance bottleneck of this simulation is exactly that, it gets simulated on the gpu, then retrieved and drawn with the normal canvasAPI which is slow)

  • Running JS physics in a webworker - part 1 - proof of concept
    6 projects | dev.to | 30 Oct 2021
    box2dwasm - an old, still maintained C++ library compiled to WASM. The documentation is lacking and developer experience seems poor.
  • Show HN: WASM and WebGL Fluid Simulation
    11 projects | news.ycombinator.com | 29 Jul 2021
    network inspector says 2.1MB. but that's dominated by a 1.3MB image.

    the main assets of the library are:

    - Box2D.simd.js (422kB)

    - Box2D.simd.wasm (266 kB)

    a minimal demo that uses the library can be created in just a few kB:

    https://github.com/Birch-san/box2d-wasm/tree/master/demo/mod...

  • [AskJS] How could I implement realistic fluids simulations (SPH?) in my video game?
    3 projects | /r/javascript | 9 Mar 2021
    A couple weeks ago I ported liquidfun to TypeScript + WebAssembly: https://github.com/Birch-san/box2d-wasm/releases/tag/v4.0.0-liquidfun.0

What are some alternatives?

When comparing flame_forge2d and box2d-wasm you can also consider the following projects:

flame - A Flutter based game engine.

rapier - 2D and 3D physics engines focused on performance.

LunarGdx - A networking library for LibGDX utilizing Netty allowing easy creation of multiplayer games.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

forge2d - A Dart port of Box2D

box2d.ts - Full blown Box2D Ecosystem for the web, written in TypeScript

LiquidFun - 2D physics engine for games

Box2D - Box2D is a 2D physics engine for games

comlink - Comlink makes WebWorkers enjoyable.

vite - Next generation frontend tooling. It's fast!

wasup - A zero-dependency, isomorphic library for emitting WebAssembly

SPHjs - A 2D fluid simulation of water physics in pure Javascript.