lumen
gpuweb
lumen | gpuweb | |
---|---|---|
28 | 57 | |
3,585 | 4,589 | |
0.6% | 1.2% | |
5.4 | 9.1 | |
7 months ago | 4 days ago | |
Rust | Bikeshed | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lumen
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Firefly – A new compiler and runtime for BEAM languages
There are details on this also: https://github.com/GetFirefly/firefly#runtime
Generally it should be assumed that actors and their concurrency model is fully supported as that is a part of the core semantics for BEAM languages.
- Firefly – an MLIR-based compiler and runtime for BEAM languages
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DockYard R&D: FireFly Optimizes Your Elixir Compilation
I think this project used to be called Lumen until pretty recently - https://github.com/GetFirefly/firefly
- Elixir – Phoenix LiveView Native
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Is there a way to create client-side interactivity like Vue or React with only Elixir?
Probably not a practical solution for what you are building now, but it's worth pointing out Lumen, an Erlang VM implementation that compiles to WebAssembly, and could one day enable Elixir on the frontend.
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You had a head start, Gopher, but you can't outrun this crab.
Another vector could be some tooling that makes it easy to run Go programs compiled to Wasm run inside of Wasmtime environment hosted in Rust. If we run the go tooling in the same system, one could point this tool at a Go repo and be running that Go in a matter of milliseconds. A fun feature would be running channels across separate Wasm envs. Or maybe use Lumen.
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If you were in charge of a startup tech stack, how would you use elixir to actually scale and make every work seamlessly?
Wish the Elixir WASM project -- Lumen -- were active. It seems like nothing much is happening on it.
gpuweb
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Show HN: I built a free in-browser Llama 3 chatbot powered by WebGPU
Works for me.
WebGPU support is behind a couple flags on Linux: https://github.com/gpuweb/gpuweb/wiki/Implementation-Status
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
What are some alternatives?
wasmex - Execute WebAssembly from Elixir
wgsl.vim - WGSL syntax highlight for vim
lunatic - Lunatic is an Erlang-inspired runtime for WebAssembly
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
gleam - ⭐️ A friendly language for building type-safe, scalable systems!
noclip.website - A digital museum of video game levels
purerl - Erlang backend for the PureScript compiler
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
Gradualizer - A Gradual type system for Erlang
wgpu-rs - Rust bindings to wgpu native library
lumen - A private Lumina server for IDA Pro
WASI - WebAssembly System Interface