fheroes2-vita
gemrb-vita
fheroes2-vita | gemrb-vita | |
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1 | 3 | |
28 | 43 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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fheroes2-vita
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Heroes of Might and Magic 2 Data files (fheroes2)
Heroes of Might and Magic 2 (fheroes2) Github Page
gemrb-vita
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How playable are Infinity Engine games on Vita?
I'd like to play Baldur's Gate games on the vita. I know that, in terms of performance and compatibility, it's kind of OK. But what is the overall feeling? Is gemrb-based port good when it comes to user experience? Isn't the interface too tiny? Isn't using analogues, in place of mouse, annoying?
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GemRB Data Files
GemRB Release Page
- [Release] GemRB v0.8.7-vita.5 (open-source implementation of Bioware's Infinity Engine (Baldur's Gate 1/2, Icewind Dale, Planescape: Torment))
What are some alternatives?
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita
H3Plugins - Plugins for Heroes of Might and Magic III using the H3API headers.
f2bgl - PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
Vanilla-Conquer-vita - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
OpenXcom-vita - Open-source clone of the original X-Com 👽
cannonball - Vita and Switch Port of Cannonball: An Enhanced OutRun Engine
Commander-Genius - Modern Interpreter for the Commander Keen Games (Vorticon and Galaxy Games). There is also a gitlab repository: https://gitlab.com/Dringgstein/Commander-Genius
VitaPad - Transform your PSVITA into a PC Controller
Vita3K - Experimental PlayStation Vita emulator
Sakura-Succubus-2-Vita - Port of the PC Visual Novel "Sakura Succubus 2" for PSVita