ffmpeg-commander VS macports-ports

Compare ffmpeg-commander vs macports-ports and see what are their differences.

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ffmpeg-commander macports-ports
2 8
678 1,455
- 2.9%
4.2 10.0
9 months ago 6 days ago
Vue Tcl
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ffmpeg-commander

Posts with mentions or reviews of ffmpeg-commander. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.

macports-ports

Posts with mentions or reviews of macports-ports. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.
  • FFmpeg 7.0 Released
    11 projects | news.ycombinator.com | 4 Apr 2024
    I was curious if it was just some kind of horrific backlog but there didn't seem to be an oppressive number of PRs open, although it seems the new submissions drag their feet quite a bit https://github.com/macports/macports-ports/pulls?q=is%3Apr+i...

    Also, it seems there is currently one in progress to drop the "6" qualifier on the ffmpeg binaries <https://github.com/macports/macports-ports/pull/23315/files> so it'll be fascinating to see if any new ffmpeg7 then subsequently puts the "7" back, beginning the cycle again

  • Patching dmenu on macOS
    1 project | /r/suckless | 30 Sep 2022
    I don't understand how macports was able to build dmenu just fine but i can't. Here is macports's install script if it helps https://github.com/macports/macports-ports/tree/master/x11/dmenu
  • [Tutorial] Compiling Molden from source on MacOS 12.3.1 (Monterey), M1 architecture
    1 project | /r/comp_chem | 13 Jun 2022
    First, we must force our M1 Macs to emulate the terminal using the x86 architecture; I could not find any other way of compiling successfully, and for what I understand this problem is related to the fact that the ARM compiler is somewhat more strict than what one gets with x86 (source).
  • THC: Tight Home Control, automation framework in Tcl
    2 projects | news.ycombinator.com | 27 Jul 2021
  • Nyxt 2.1.0 Release
    1 project | /r/Nyxt | 22 Jun 2021
    I know, I hear you. I'm so sorry for having you wait! I did work so hard to get it to work on MacPorts, and I'm actually in the process of merging all of my improvements to WebKitGTK+ to get it installable this way (https://github.com/macports/macports-ports/pull/11402). Additionally, there is a ton of work on a NixOS port of WebKitGTK+ (again using my work), so it should be reliably installable on macOS ASAP!
  • invalid-function error for macros that have function bindings
    1 project | /r/emacs | 5 Mar 2021
    https://github.com/macports/macports-ports/blob/0c3c5e770185f4c3577b94a49170a961b88d1b98/editors/emacs/Portfile#L100-L141
  • ECL 21.2.1 released
    1 project | /r/Common_Lisp | 1 Feb 2021
    For those who can't wait for homebrew, I've updated MacPorts https://github.com/macports/macports-ports/commit/4a4329dac1a3a1ea86fe1e3740d885c34f977e04.
  • Ask HN: Has anyone purchased the base M1 Mac Mini for development work?
    1 project | news.ycombinator.com | 30 Dec 2020
    > Godot - doesn't work

    Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).

    [1]: https://docs.godotengine.org/en/stable/development/compiling...

    [2]: https://github.com/macports/macports-ports/pull/9552

What are some alternatives?

When comparing ffmpeg-commander and macports-ports you can also consider the following projects:

Av1ador - AV1/HEVC/VP9/H264 parallel encoder GUI for FFmpeg with preview/comparison

FreeBSD-Ports - Contributing to FreeBSD ports

potatizer - Generate your potato mood randomly with this without sense app 🥔

awesome-macos-command-line - Use your macOS terminal shell to do awesome things.

ffmpegd - FFmpeg websocket server for ffmpeg-commander.

open-source-mac-os-apps - 🚀 Awesome list of open source applications for macOS. https://t.me/s/opensourcemacosapps

ffmpeg-x265 - A shell command for converting videos from any codec to x265 with a bitrate of 2000kb/s for video and 224kb/s for AAC audio using ffmpeg. It considers 6 audio channels, 23.976 fps and hev1 tag. Recommended for 1080p or 4K videos with a bitrate larger than 5000 kb/s.

awesome-mac -  Now we have become very big, Different from the original idea. Collect premium software in various categories.

Axiom - An FFmpeg GUI for Windows

macports-base - The MacPorts command-line client

video-quality-metrics - Test specified presets/CRF values for the x264 or x265 encoder. Compares VMAF/SSIM/PSNR numerically & via graphs.

thc - THC - Tight Home Control (version 2)