ff7seventhheavensteamdeck
steamtinkerlaunch
ff7seventhheavensteamdeck | steamtinkerlaunch | |
---|---|---|
8 | 95 | |
25 | 1,954 | |
- | - | |
10.0 | 9.2 | |
over 1 year ago | 12 days ago | |
Shell | Shell | |
- | GNU General Public License v3.0 only |
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ff7seventhheavensteamdeck
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Planning to play FF7 with 7thHeaven mods on steamdeck, can I simplify this
I am currently working on getting it working, and I dont think it is worth the long guide This Guide Here
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Stemudeck.
https://github.com/auntiepickle/ff7seventhheavensteamdeck Tutorial for getting 7th Heaven installed on Steam Deck. The speed up function I believe is built directly into 7th Heaven, so you sohuldn't need to go digging for any other mods to get at least that working. I haven't played in a very long time, so I don't know if that also includes the general fixes to the frame limiter to permit combat to run at 60 FPS as intended in the original PS1 release.
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New to Bottles, Can't Install Runners or DLLs
Not that it matters but I'm trying to run Final Fantasy VII with mods following this guide.
- trying to get 7th Heaven(FF7 Mods) running on Steam Deck
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Linux Idiot in Need of Some Guidance on Bottles and Wine for Installing 7th Heaven(FF7 Mod Manager)
So I'm currently using this guide(https://github.com/auntiepickle/ff7seventhheavensteamdeck) to get 7th Heaven up and running on my Steam Deck, and I've almost got it working!
- The one thing I'm loving about the Steam Deck that takes it beyond all other console-like experiences: Mods (FFVII, in this case)
- Wanted to play FFVII after playing Remake, so grabbed the Satsuki Yatoshi Mod that comes with several visual upgrades and QoL mods.
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7th Heaven Steam Deck: Install Guide
Github page here: https://github.com/auntiepickle/ff7seventhheavensteamdeck
steamtinkerlaunch
- FSR as TAA replacement?
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Linux - Trade Tool like PoE Lurker?
You probably mean SteamTinkerLaunch
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How to install Hedgemodmanager on Steam Deck as of November 2023 ?
I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
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How to run an exe file in the game's directory?
Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
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SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
This, right? This results in the following error:
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LiveSplit frozen while running alongside game
Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Click "Add Version", then install the latest SteamTinkerLaunch
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Issues in Getting Steam Tinker Launch to Work
Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
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(Linux) How to just get everything working
I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
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How hard is it to add mods to games in the steam deck?
There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.
What are some alternatives?
SteamForwarder - steam_api.dll implementation for wine. Your windows games now can interact with your linux steam! (This repo mirrors https://gitlab.com/xomachine/SteamForwarder)
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
steamdeckbash - Repository of bash scripts for Steam Deck or maybe other SteamOS devices. I only have the Deck, so can't vouch for others. Main scripts are to move compatibility and shader pre-cache data from internal storage to MicroSD card.
cheat-engine - Cheat Engine. A development environment focused on modding
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
protonhax - Run programs inside your game proton's environment.
winetricks - Winetricks is an easy way to work around problems in Wine
net.lutris.Lutris
winesapOS - winesapOS - Game with Linux anywhere, no installation required!
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
protontricks - A wrapper that does winetricks things for Proton enabled games, requires Winetricks.
protonup - Install and Update Proton-GE