specification
CppCoreGuidelines
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Python | Python | |
- | GNU General Public License v3.0 or later |
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specification
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Improving Interoperability Between Rust and C++
Many people misunderstand how software is written in regulated industries, and assume that a standard is necessary. In practice, this is not the case. Note that Ferrocene[1] had to produce a specification[2] in order to qualify the compiler. But there isn't a requirement that it must be a standard in any way, only that it describes how the Ferrocene compiler works. Nor that it be accepted by upstream.
1: https://ferrous-systems.com/blog/officially-qualified-ferroc...
2: https://github.com/ferrocene/specification
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Aerugo – RTOS for aerospace uses written in Rust
If by "no standard" you mean that there is no language specification for rust, then there is no standard. However, a language specification is not sufficient to verify program correctness, nor is it required.
A standard may (and the C standard for example does) leave parts of the behavior as "implementation specific" and there's quite a few edge cases - and that's not even talking about "undefined behavior", of which there is plenty. An even in the behavior that is neither implementation specific nor undefined you'll find enough rope to hang yourself (all the beautiful pointers).
On the other hand, the rust language - while having no formal spec - is fairly well described, in the form of its RFCs and testsuite. We (the ferrocene team) were able to derive a descriptive specification from the existing description fairly easily. So while there is no ISO standard, and no spec that would be sufficient to write a competing implementation, there is a description of what the language behaves like. You can read up on it at https://spec.ferrocene.dev/
As for verification of correct behavior of such a program, you can employ a host of different techniques depending on what your requirements are - down to verification of the produced bytecode by means of blackbox testing or other.
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Progress toward a GCC-based Rust compiler
They created a specification for Ferrocene because Rust does not yet have a language standard:
https://spec.ferrocene.dev/
>> But does the language need a standard?
Yes, Rust needs a standard.
>> And if so, then for what purpose?
For the same purpose that all standards have--to formally define it in writing.
Ferrocene's web site (https://ferrous-systems.com/ferrocene/) shows that it meets the ISO 26262 standard (https://en.wikipedia.org/wiki/ISO_26262).
Why does ISO 26262 matter? What purpose does it serve? Couldn't a vehicle manufacturer just say "our vehicles are safe"? Which would you trust more: a vehicle that is verified to meet ISO 26262 standards, or a vehicle whose manufacturer tells you "it's safe"?
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Officially Qualified – Ferrocene
https://github.com/ferrocene/specification
They do say any differences between it and upstream behavior or documentation is a defect in the spec, not upstream. So it isn't authoritative. Unless we all decide it is.
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A Guide to Undefined Behavior in C and C++
>> The spec does not define the software. The software is as the software does. Having or not having a spec doesn't protect from bugs - people do.
>> What you're taking about is covering one's ass, not specification.
They are related.
In safety-critical software, bugs can cause people to die. Without a spec, no one will use Rust for safety critical software. It would be too risky and no company would accept that level of risk.
For example if software that controls an airplane is written in Rust and an error occurs during flight, what happens? The software can't just panic and crash or the airplane might crash.
The Ferrocene project (https://ferrous-systems.com/ferrocene/) is working on producing a safety-critical Rust specification (https://github.com/ferrocene/specification) because having a language specification matters for safety-critical work.
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A Decade of Rust, and Announcing Ferrocene
I'd like to clarify a little here: There's an ISO certifiation in here - but it's not an ISO standard for the language.
Essentially, the ISO 26262 certification verifies that the compiler release process conforms to a certain standard. It does not create an ISO standard for rust, not does it aim to. At part of the certification process we had to write a spec for the rust language, but it is a descriptive spec of how certain aspects of the rust language behave for one specific release of the compiler.
The certification builds on this to ensure that tests catch deviations from the spec, known problems are documented etc. So rust as a language is unaffected, as is the rust project. The spec is open source and might be useful to others, you can find it at https://spec.ferrocene.dev/
The target sectors for ISO 26262 and related industrial certification are clearly sectors that require such certification: automotive, medical, etc.
Ferrocene itself however, is not only the ISO certified downstream of the rust compiler, it also offers for example long term support and tracking of known issues which the rust project does not provide. This is also important for certain applications that do not strictly require certifications.
- Ferrocene Language Specification
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Rust has been forked to the Crab Language
>> Rust is defined by the implementation.
Hopefully not for long:
https://github.com/ferrocene/specification
https://ferrous-systems.com/blog/the-ferrocene-language-spec...
Hopefully Ferrocene can lead to Rust itself being standardized.
To me, it seems inevitable that there will be multiple implementations of Rust, especially if Rust continues to be more widely adopted and used in new domains.
I would also not be surprised if Rust were to adopt optional language extensions for specialized use cases, similar to Ada's language annexes:
http://www.ada-auth.org/standards/22rm/html/RM-1-1-2.html
Why? Because the Rust implementation you use for video game programming does not need all of the same features as the Rust implementation that you use for safety-critical embedded systems (for example: railroad control software).
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GCC 13 and the state of gccrs
That’s an easy enough problem to solve (though time consuming), and Ferrocene is working on it. Having >1 compiler implement the spec is just a human fuzz test that finds edge cases, and that’s a good thing.
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Rust in Automotive
I don't know what ISO-26262 requires, but for IEC-61508 only requires "The language should be fully and unambiguously defined." - which I think Ferrocene has taken a decent stab at with https://spec.ferrocene.dev , and an accompanying ISO standard is not a hard requirement.
CppCoreGuidelines
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Are We Modules Yet?
If you aren't aware of the c++ core guidelines[1] - it should be on your radar.
Also, it might not be a popular opinion, but I think Bjarne's books are just fine.
A Tour of C++ (3rd edition) [2]
Principles and Practice Using C++ (3rd Edition) was just published in april 2023 [3]
[1] https://github.com/isocpp/CppCoreGuidelines/blob/master/CppC...
- Learn Modern C++
- C++ Core Guidelines
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Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
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Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
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MechE student here. Is there benefit to learning C in addition to C++, or can one do everything with C++ that can be done with C?
https://www.youtube.com/watch?v=2olsGf6JIkU
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
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What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
What are some alternatives?
bc - An implementation of the POSIX bc calculator with GNU extensions and dc, moved away from GitHub. Finished, but well-maintained.
Crafting Interpreters - Repository for the book "Crafting Interpreters"
stc - Speedy TypeScript type checker
github-cheat-sheet - A list of cool features of Git and GitHub.
crab - A community fork of a language named after a plant fungus. All of the memory-safe features you love, now with 100% less bureaucracy!
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
polonius - Defines the Rust borrow checker.
git-internals-pdf - PDF on Git Internals
windows-rs - Rust for Windows
Power-Fx - Power Fx low-code programming language
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
clojure-style-guide - A community coding style guide for the Clojure programming language