feotae
Rust text adventure engine. (by cbosoft)
rs-pbrt-test-scenes
By jdb-walter
feotae | rs-pbrt-test-scenes | |
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1 | 1 | |
0 | - | |
- | - | |
0.0 | - | |
about 2 years ago | - | |
Rust | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
feotae
Posts with mentions or reviews of feotae.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-07.
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What's everyone working on this week (6/2022)?
I’m new to rust so just getting to grips with the language (coming from c/c++ and python). To start with, I’m putting together a wee text adventure engine.
rs-pbrt-test-scenes
Posts with mentions or reviews of rs-pbrt-test-scenes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-07.
-
What's everyone working on this week (6/2022)?
So, I started working on a library to deal with reading data from Blender‘s binary .blend files. In the past I was able to render some Blender v2.79 files, now I abstracted the library to deal (in theory) with all Blender versions (using the DNA information). I tested with two scenes for Blender 2.79 and Blender 3.0 (which should be quiet different from the GUI perspective). With v2.79 I got away with a naming convention and mis-using the old material settings (pre Cycles renderer). Blender 3.0 forced me to get some material settings from shader nodes and the library allows to follow pointers from one data structure to the next. Prove of concept: Both, the Cornell box, as well as the Radiance Conference Room, render with both Blender scene versions. Get the latest Blender scenes here: https://gitlab.com/jdb-walter/rs-pbrt-test-scenes/-/tree/master/blend
What are some alternatives?
When comparing feotae and rs-pbrt-test-scenes you can also consider the following projects:
inky-2048 - Play 2048 on the reMarkable
cargo-mutants - :zombie: Inject bugs and see if your tests catch them!
o - A configurable file finder and opener
pgtyped - pgTyped - Typesafe SQL in TypeScript
muss - Music Set Scripting language
tealsql - a sqlx wrapper for teal and lua
mutagen - Breaking your Rust code for fun and profit