fast-float-rust
tiny-skia
fast-float-rust | tiny-skia | |
---|---|---|
10 | 17 | |
266 | 1,011 | |
- | - | |
0.0 | 6.6 | |
over 1 year ago | 12 days ago | |
Rust | Rust | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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fast-float-rust
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Good example of high performance Rust project without unsafe code?
I'd like the mention my own refactoring of fast-float-rust to remove nearly all unsafe code for merging into Rust core library which left the performance identical to the previous implementation.
- Exploring Rust performance on Graviton2 (AWS aarch64 CPUs)
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Making Rust Float Parsing Fast: libcore Edition
JSON is an interesting example, since the syntax of valid floats is slightly different than what Rust expects. Luckily, I'm the author of a minimal, and am also the author of a PR to bring this to fast-float-rust.
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Eisel-Lemire Algorithm
[4] https://github.com/aldanor/fast-float-rust/
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Number Parsing at a Gigabyte per Second
It seems also dependent on the processor: https://github.com/aldanor/fast-float-rust/#intel-i7-4771
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fast-float - a super-fast float parser in Rust
I've already done that (just pushed it - here).
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
What are some alternatives?
fast_float - Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
rand - A Rust library for random number generation.
fontdue - The fastest font renderer in the world, written in pure rust.
json - Strongly typed JSON library for Rust
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
rust-lexical - Fast numeric to- and from-string conversion routines.
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
roxmltree - Represent an XML document as a read-only tree.
pixie - Full-featured 2d graphics library for Nim.