adventofcode
advent_of_code | adventofcode | |
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11 | 86 | |
3 | 16 | |
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8.1 | 7.3 | |
5 months ago | 5 months ago | |
Rust | TypeScript | |
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advent_of_code
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-βοΈ- 2023 Day 6 Solutions -βοΈ-
Just solved it analytically on paper and then implemented the equation because I didn't have a proper calculator at hand. Honestly though, even just using the builtin MacOS calculator would've been faster in the end...
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-π- 2022 Day 24 Solutions -π-
Yeah, it's what I thought too. But frankly, it took me all day to get this much out of my fogged brain, so I took the win I got.
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-π- 2022 Day 22 Solutions -π-
Even though I had the visual aid I needed to go over the entire thing like 4 times and double check all the wraps that actually occur to make sure it's actually correct. Not difficult, just really tiring and tedious. Anyway, because it was asked for, here are the sketches I made while figuring it out.
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-π- 2022 Day 18 Solutions -π-
Haskell
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-π- 2022 Day 15 Solutions -π-
Haskell (Realistically only part 1)
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-π- 2022 Day 9 Solutions -π-
Had part 1 almost first try, and then struggled a bit understanding part 2 correctly. Once I did, it wasn't too bad to adjust what I had to work with any number of knots, only thing that tripped me up for a bit was that I was missing the outer corners for "updateTail" as they can't happen in part 1, but will happen in part 2.
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-π- 2021 Day 22 Solutions -π-
Haskell (Part 1 only)
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[Day 21, Part 2] [Haskell, but badly] I only get the correct number of wins for losing player?
Code here, does anyone maybe have an idea what's going wrong?
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[2021, Day 19][Haskell] Why are some scanners not overlapping with any others?
Can anyone give me an indicator where I'm going wrong? Code here, but it's basically unreadable, so I'm not sure if that's gonna be much of a help. I can say that it correctly enables me to deduce the position of scanner 1 relative to scanner 0 from the example, so I must be doing something sort of right.
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-π- 2021 Day 1 Solutions -π-
Haskell
adventofcode
- -βοΈ- 2023 Day 10 Solutions -βοΈ-
- -βοΈ- 2023 Day 9 Solutions -βοΈ-
- -βοΈ- 2023 Day 8 Solutions -βοΈ-
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-βοΈ- 2023 Day 7 Solutions -βοΈ-
The only code differs for two parts is as follows - https://github.com/bhosale-ajay/adventofcode/blob/master/2023/ts/D07.test.ts - under 80 lines.
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-βοΈ- 2023 Day 6 Solutions -βοΈ-
Easy day TypeScript, P1 - Brute Force, P2 - Formula
- -βοΈ- 2023 Day 5 Solutions -βοΈ-
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-βοΈ- 2023 Day 4 Solutions -βοΈ-
[LANGUAGE: TypeScript] Github - Under 40 lines, all parts running under 8ms.
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-βοΈ- 2023 Day 1 Solutions -βοΈ-
[LANGUAGE: TypeScript] TypeScript - Running under 30ms (both parts)
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-π- 2022 Day 25 Solutions -π-
F# This year I solved puzzles using TypeScript as well as F# - Day 18, 19, and 22 TBD
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-π- 2022 Day 24 Solutions -π-
F# - After looking at some Python solution calculated the position of blizzard for nth time instead of maintaining the grid, which makes it easier with F#.
What are some alternatives?
aoc-factor - Advent of Code solutions in Factor
AoC - my personal repo for the advent of code yearly challenge
advent-of-code - Polyglot Advent of Code solution collection
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
AdventOfCode
adventofcode - Advent of Code challenge solutions
Advent-of-Code - My solutions for Advent of Code challenges - https://adventofcode.com/
advent-of-code-go - All 8 years of adventofcode.com solutions in Go/Golang; 2015 2016 2017 2018 2019 2020 2021 2022
AdventOfCode2022 - LΓΆsungen fΓΌr Advent of Code 2022 https://adventofcode.com/2022
Advent-of-Code - Advent of Code
advent-of-code - My solutions for Advent of Code, written in Go
advent-of-code