falling-turnip VS tateti-tateti

Compare falling-turnip vs tateti-tateti and see what are their differences.

falling-turnip

falling sand game with regular parallel arrays. (by tranma)

tateti-tateti

Meta tic-tac-toe ncurses game. (by clrnd)
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falling-turnip tateti-tateti
2 0
61 4
- -
0.0 0.0
about 9 years ago over 6 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

falling-turnip

Posts with mentions or reviews of falling-turnip. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-08.
  • Show HN: Making a Falling Sand Simulator
    3 projects | news.ycombinator.com | 8 May 2022
    If you want more performance, falling sand simulators can further be made parallel by implementing them using Margolus Neighbourhoods, as in Falling Turnip: https://github.com/tranma/falling-turnip

    The idea is that a single iteration divides the world into 2x2 squares and then applies effects sequentially within each square, but not between the squares. This means each square can be processed independently. In the next iteration, the division into squares shifts right and down by one cell each direction. This does mean you need more steps than in a sequential implementation, but I found it to be quite a principled approach to parallelizing cellular automata when I first read about it. One interesting side effect of this design is that falling particles end up being separated by blank space, as shown here: https://futhark-lang.org/static/falling-sand-2016.12.04.webm I wonder if that is fixable.

  • How To Make A Falling Sand Simulation?
    1 project | reddit.com/r/Unity3D | 19 Apr 2021
    and here is a github project of a falling sand game written in Haskell https://github.com/tranma/falling-turnip

tateti-tateti

Posts with mentions or reviews of tateti-tateti. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning tateti-tateti yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing falling-turnip and tateti-tateti you can also consider the following projects:

Nomyx - The Nomyx game

werewolf - A game engine for running werewolf in a chat client

h2048 - An Implementation of Game 2048

rattletrap - :car: Parse and generate Rocket League replays.

dominion - A Dominion simulator in Haskell

ActionKid - A video game framework for haskell

freekick2 - A simple soccer game

gore-and-ash - Attempt to build game engine with networking in Haskell using FRP as core idea.

SFML - Low level Haskell bindings for SFML 2.x

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

battleships - Angewandte Funktionale Programmierung

Monadius - 2-D arcade scroller