Falling-turnip Alternatives
Similar projects and alternatives to falling-turnip
-
-
Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
-
CodiumAI
TestGPT | Generating meaningful tests for busy devs. Get non-trivial tests (and trivial, too!) suggested right inside your IDE, so you can code smart, create more value, and stay confident when you push.
-
-
general-games
Haskell package with helpful structures for a variety of games
-
LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
-
-
FunGEn
A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell (by haskell-game)
-
InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
-
-
-
-
-
haskanoid
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
falling-turnip reviews and mentions
-
Show HN: Making a Falling Sand Simulator
If you want more performance, falling sand simulators can further be made parallel by implementing them using Margolus Neighbourhoods, as in Falling Turnip: https://github.com/tranma/falling-turnip
The idea is that a single iteration divides the world into 2x2 squares and then applies effects sequentially within each square, but not between the squares. This means each square can be processed independently. In the next iteration, the division into squares shifts right and down by one cell each direction. This does mean you need more steps than in a sequential implementation, but I found it to be quite a principled approach to parallelizing cellular automata when I first read about it. One interesting side effect of this design is that falling particles end up being separated by blank space, as shown here: https://futhark-lang.org/static/falling-sand-2016.12.04.webm I wonder if that is fixable.
Stats
tranma/falling-turnip is an open source project licensed under BSD 3-clause "New" or "Revised" License which is an OSI approved license.
The primary programming language of falling-turnip is Haskell.