factorio-mods-localization VS cargo-i18n

Compare factorio-mods-localization vs cargo-i18n and see what are their differences.

cargo-i18n

A Rust Cargo sub-command and libraries to extract and build localization resources to embed in your application/library (by kellpossible)
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factorio-mods-localization cargo-i18n
1 1
16 114
- -
7.9 5.7
8 days ago 23 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

factorio-mods-localization

Posts with mentions or reviews of factorio-mods-localization. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

cargo-i18n

Posts with mentions or reviews of cargo-i18n. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-04.
  • Some of our projects will be translatable soon
    4 projects | /r/pop_os | 4 May 2021
    It recently became possible to set up translation infrastructure in Rust with i18n-embed and Project Fluent. Popsicle is the first project to receive this treatment (https://github.com/pop-os/popsicle/pull/123), and other projects will be following soon. So if you've been interested in translating our software, the chance to do so will be present soon.

What are some alternatives?

When comparing factorio-mods-localization and cargo-i18n you can also consider the following projects:

ModLanguagePack

Fluent - Rust implementation of Project Fluent

Popsicle - Multiple USB File Flasher

nim-nimterlingua - Internationalization at Compile Time for Nim