f4mcm VS MCM_0.1_AS3

Compare f4mcm vs MCM_0.1_AS3 and see what are their differences.

f4mcm

The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu. (by reg2k)
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f4mcm MCM_0.1_AS3
2 2
22 32
- -
0.0 0.0
about 3 years ago over 5 years ago
C++ ActionScript
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

f4mcm

Posts with mentions or reviews of f4mcm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • [FO4] MCM and DEF_UI got hidden on nexus
    1 project | /r/FalloutMods | 2 Mar 2022
    If anyone wishes to compile it themselves it is available here.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

MCM_0.1_AS3

Posts with mentions or reviews of MCM_0.1_AS3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.
  • [FO4] Something fucky and I don't know what it is
    1 project | /r/FalloutMods | 20 Feb 2021
    Looks like someone found why you have a weird mod config name, here.

What are some alternatives?

When comparing f4mcm and MCM_0.1_AS3 you can also consider the following projects:

F4MP-Archive - Fallout 4 Multiplayer Mod

ReClass.NET - More than a ReClass port to the .NET platform.

LevelUpMenu1 - LevelUpMenu1

PlaceInRedStandalone - PlaceInRedStandalone

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

DialogueMenu - init