F4mcm Alternatives
Similar projects and alternatives to f4mcm
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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xdi
The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
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HUDPlusPlus
This mod adds some UI widgets to HUD to display detailed information of object crosshair points to or selected in quick loot menu, it also provides some extra features to make player play holotape and read book directly from quick loot menu without need to open inventory while looting.(Fallout4)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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BulletCountedReloadSystem
source code for system here: https://www.nexusmods.com/fallout4/mods/41178
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ClassicHolsteredWeaponsSystem
source code for system here: https://www.nexusmods.com/fallout4/mods/46101
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DamageThresholdFramework
source code for system here: https://www.nexusmods.com/fallout4/mods/33760
f4mcm reviews and mentions
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[FO4] MCM and DEF_UI got hidden on nexus
If anyone wishes to compile it themselves it is available here.
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F4SE Issues and Compatibility Thread
There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.
Stats
The primary programming language of f4mcm is C++.