f4mcm VS DamageThresholdFramework

Compare f4mcm vs DamageThresholdFramework and see what are their differences.

f4mcm

The Mod Configuration Menu is a settings page for mods. It provides a central location for mod configuration, accessible via the Pause menu. (by reg2k)

DamageThresholdFramework

source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)
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f4mcm DamageThresholdFramework
2 1
22 4
- -
0.0 0.0
about 3 years ago about 4 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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f4mcm

Posts with mentions or reviews of f4mcm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • [FO4] MCM and DEF_UI got hidden on nexus
    1 project | /r/FalloutMods | 2 Mar 2022
    If anyone wishes to compile it themselves it is available here.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.

DamageThresholdFramework

Posts with mentions or reviews of DamageThresholdFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.

What are some alternatives?

When comparing f4mcm and DamageThresholdFramework you can also consider the following projects:

F4MP-Archive - Fallout 4 Multiplayer Mod

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

LevelUpMenu1 - LevelUpMenu1

ReClass.NET - More than a ReClass port to the .NET platform.