ezquake-source
QuakeBotArchive
ezquake-source | QuakeBotArchive | |
---|---|---|
5 | 9 | |
263 | 176 | |
0.4% | - | |
9.0 | 8.0 | |
about 2 months ago | 3 months ago | |
C | ||
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ezquake-source
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
QuakeBotArchive
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Archive of 240 quake 1 bots
https://github.com/Jason2Brownlee/QuakeBotArchive/blob/main/...
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Source code for Quake 2 rerelease
"Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]?
Also, I believe KQP had ZeusBots included (for reference).
[1] https://github.com/Jason2Brownlee/QuakeBotArchive
- History of the (Quake) Reaper Bot
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Frikbot4 for Quake1
Should I add it to the Quake Bot Archive, or wait for an official distributed release?
- [S] Archive of all Quake 1 bots [Jason2Brownlee]
- Archive and genealogy of all Quake 1 bots
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More complete archive of all Quake 1 bots
Hi, I'm obsessively locating and play-testing all the old Quake 1 bots (Quake C mods) and mirroring the mod files on Github here: https://github.com/Jason2Brownlee/QuakeBotArchive
What are some alternatives?
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
quake2-rerelease-dll
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
corpus - The definitive collection of interpreters, compilers, and programs for the Whitespace programming language.
client-linux - nQuake for Linux
quake2-WOD - Weapons Of Destruction mod for Quake II
vkQuake - Vulkan Quake port based on QuakeSpasm
freecs - Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
ironwail - High-performance QuakeSpasm fork
freehl - Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.
ktx - KTX: a QuakeWorld server modification
quake-mod-scarlet - A Quake mod for adding bots, blood, guts, and gore to the game.