vulkan
sdl2
Our great sponsors
vulkan | sdl2 | |
---|---|---|
4 | 3 | |
137 | 353 | |
- | 0.8% | |
8.1 | 5.6 | |
1 day ago | 2 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan
-
Best Functional Language Choice for Real-Time 3d?
You might look at the Vulkan API: https://www.vulkan.org/. There are bindings in many languages, including Haskell (I have personally used https://hackage.haskell.org/package/vulkan).
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
-
📈 Trending Haskell Projects (based on growth of GitHub stars)
If I search vulkan haskell the first result is VulkanMemoryAllocator which actually links through to the main vulkan package which I believe is vulkan.
-
[ANNOUNCE] Experimental Windows GHC 8.10.5 binary release. Supports Haskell DLLs.
Can it compile vulkan? I was getting linker errors with "too many sections" from it and singletons.
sdl2
-
installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
-
"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
-
Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
What are some alternatives?
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
Win32 - Haskell support for the Win32 API
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
OpenGL - Haskell bindings to OpenGL
webkit - Haskell interface to WebKitGTK+
graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
sdl2-mixer - Haskell bindings to SDL2_mixer.
hip - Haskell Image Processing Library
sdl2-image - Haskell bindings to SDL2_image.