vulkan
Haskell bindings for Vulkan (by expipiplus1)
Chart
A 2D charting library for haskell (by timbod7)
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vulkan | Chart | |
---|---|---|
4 | 2 | |
137 | 423 | |
- | - | |
8.1 | 6.4 | |
5 days ago | 6 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan
Posts with mentions or reviews of vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-15.
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Best Functional Language Choice for Real-Time 3d?
You might look at the Vulkan API: https://www.vulkan.org/. There are bindings in many languages, including Haskell (I have personally used https://hackage.haskell.org/package/vulkan).
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.
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📈 Trending Haskell Projects (based on growth of GitHub stars)
If I search vulkan haskell the first result is VulkanMemoryAllocator which actually links through to the main vulkan package which I believe is vulkan.
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[ANNOUNCE] Experimental Windows GHC 8.10.5 binary release. Supports Haskell DLLs.
Can it compile vulkan? I was getting linker errors with "too many sections" from it and singletons.
Chart
Posts with mentions or reviews of Chart.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-05.
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Trying to get diagrams install/example working
So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
When comparing vulkan and Chart you can also consider the following projects:
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
gloss - Painless 2D vector graphics, animations and simulations.
Win32 - Haskell support for the Win32 API
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
OpenGL - Haskell bindings to OpenGL
graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files
reanimate - Haskell library for building declarative animations based on SVG graphics
hip - Haskell Image Processing Library