exengine
raw-physics
exengine | raw-physics | |
---|---|---|
1 | 4 | |
531 | 96 | |
- | - | |
2.8 | 2.6 | |
21 days ago | 4 months ago | |
C | C | |
MIT License | MIT License |
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exengine
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Looking for code only game engine
check out exengine, the creator designed it kinda like a library that you can include directly in you code.... or something like that
raw-physics
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Physics Engine Resources
If you want to use xpbd, check https://github.com/felipeek/raw-physics as a reference
- Simple generic rigid-body physics engine (<5k lines of code)
- raw-physics, a very simple rigid body physics engine created with XPBD
- raw-physics, a simple rigid body physics engine created with XPBD
What are some alternatives?
DS3DebugFPS - ⚡ Unlock the frame rate in Dark Souls III.
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
blah - A small 2d c++ game framework
RenderFlow - Visualize fluid simulation result with graphics API
DS3DebugFps - ⚡ Unlock the frame rate in Dark Souls III. [Moved to: https://github.com/0dm/DS3DebugFPS]
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
ferox - A lightweight 2D physics engine written in C, for educational purposes.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Physac - 2D physics header-only library for videogames developed in C using raylib library.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Chipmunk - A fast and lightweight 2D game physics library.