examples-raylib.zig
raygui
examples-raylib.zig | raygui | |
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1 | 30 | |
37 | 3,138 | |
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7.5 | 8.8 | |
5 months ago | 14 days ago | |
Zig | C | |
MIT License | zlib License |
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examples-raylib.zig
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Ported some of raylib examples to Zig
There's also another port of the raylib examples with zig, which also has support for WebGL: https://github.com/ryupold/examples-raylib.zig
raygui
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
raylib-cpp - C++ Object Oriented Wrapper for raylib
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
nappgui - Cross-Platform C SDK (precompiled)
SDL - Simple Directmedia Layer
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
libui-ng - libui-ng: a portable GUI library for C. "libui for the next generation"
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
NanoGUI - Minimalistic GUI library for OpenGL