llvm-project
terra

llvm-project | terra | |
---|---|---|
10 | 42 | |
241 | 2,771 | |
1.2% | 0.5% | |
0.0 | 6.5 | |
2 days ago | about 1 month ago | |
LLVM | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
llvm-project
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platformio integration with neovim?
I forgot to say that I use this llvm build. Just download the release and point the clangd server to it.
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LLVM 16.0.0 Release
Xtensa support (esp32). Will be interesting how this will be for Rust and Zig support for esp32
https://github.com/llvm/llvm-project/tree/main/llvm/lib/Targ...
https://www.phoronix.com/news/LLVM-Xtensa-Backend
https://github.com/espressif/llvm-project/issues/4#issuecomm...
https://github.com/ziglang/zig/issues/5467#issuecomment-1465...
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How do I program an ESP32 S3 in Rust using podman from WSL?
Hopefully, in the future the installation will be simpler, as we are trying to upstream our LLVM changes (first 10 patches are already accepted!), and once we manage to upstream LLVM changes we will proceed with upstreaming our Rust fork changes.
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Using Vim as an editor for ESP-IDF
The main discussion can be led back to this GitHub issue and this comment; fortunately, we don't need to build espressif's llvm fork anymore as they supply the clangd (this is the language server we need) and you can find the zip here. I'll briefly list down the steps required to set up vim with clangd to take advantage of clangd's features (auto-completion, linting, code refactoring ...)
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The more I use other MCUs the more I like the ESP32
In my case, it's pretty annoying that the Xtensa platform doesn't have official LLVM support. It's in progress but going very slowly.
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Have you ever started a project in Rust but switched to a different language? If so, why?
The link to the espressive issue trackers: https://github.com/espressif/llvm-project/issues/4
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Are there situations where it's better to use C++?
Xtensa. They've got a fork of LLVM that supports it that they're working toward getting upstreamed. The community has a fork of rustc that uses it (and a quickstart crate) while we wait for it to get upstreamed.
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Rust and GCC, two different ways
https://github.com/espressif/llvm-project/issues/4 is a good example why updating llvm isn't easy and takes a lot of time.
- Tomu – An ARM microprocessor which fits in your USB port
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uLisp
Just to clarify - Gambit, Chicken, and Carp all compile to portable C.
I hadn't realized LLVM mainline doesn't support Xtensa. I'm surprised.
D does support Xtensa via LDC (https://forum.dlang.org/thread/[email protected]...). It looks like GDC also nearly supports it, requiring only a minor patch at present.
A functioning LLVM backend does exist (https://github.com/espressif/llvm-project/issues/4) and might be making very slow progress towards being merged. A quick search shows that it works for Rust. I suspect (but don't know) that it might work for Terra as well.
There's also the LLVM C backend (https://github.com/JuliaComputingOSS/llvm-cbe) but I've no idea how efficient such an approach is when applied to real world embedded tasks.
terra
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Lua Is So Underrated
If you like Lua, see Terra, https://terralang.org/
> Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.. Like C/C++, Terra is a statically-typed, compiled language with manual memory management. But unlike C/C++, it is designed from the beginning to be meta-programmed from Lua.. In Terra, we just gave in to the trend of making the meta-language of C/C++ more powerful and replaced it with a real programming language, Lua.
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Pallene: A statically compiled companion language for Lua
I'd be interested in a compare-and-contrast with Terra: https://terralang.org
The goals and broad approach are quite similar, and I'm sure that the Pallene authors are aware that Terra exists, so I'd love to hear why they decided that a new language was worth pursuing.
- Terra 1.2.0
- Terra is looking for Windows maintainers
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Mojo is now available on Mac
Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.
Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).
But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.
- Why Fennel?
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Two-tier programming language
Terra is the language you're looking for: https://terralang.org/
- Using Lua with C++
- Bog – small, strongly typed, embeddable language
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Nelua, AOT statically typed Lua
Wow, amazing stuff. I love Lua, it was how I learned programming as a kid. Coincidently from the same world as the author. Open Tibia.
The author made a custom client (https://github.com/edubart/otclient) for the game that is still very much in active use by thousands of players. He's a very skilled developer.
Great to see AOT typed Lua, I know of the other solutions: Luau, Teal, TypeScriptToLua, Terra, etc., but this one is my favorite so far.
Love the simple compilation to C (and WASM support via Emscripten). Though Terra's JIT is enticing and good replacement for LuaJIT, this is for embedded systems, it's a good replacement for Lua PUC-Rio.
The World:
- https://luau-lang.org/
- https://terralang.org/
- https://github.com/teal-language/tl
- https://typescripttolua.github.io/
What are some alternatives?
llvm-cbe - resurrected LLVM "C Backend", with improvements
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
ulisp-builder - Builds a version of uLisp for a particular platform from a common repository of source files
LuaJIT - Mirror of the LuaJIT git repository
Lua-RTOS-ESP32 - Lua RTOS for ESP32
mir - A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
nim-esp8266-sdk - Nim wrapper for the ESP8266 NON-OS SDK
ravi - Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
ecl
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
