enso
openscad-graph-editor
enso | openscad-graph-editor | |
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83 | 29 | |
7,292 | 161 | |
0.5% | - | |
9.9 | 8.1 | |
1 day ago | 5 months ago | |
Scala | C# | |
Apache License 2.0 | GNU General Public License v3.0 only |
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enso
- Show HN: Flyde – an open-source visual programming language
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Ask HN: What are your thoughts on no-code tools like Microsoft's Power Automate?
> At least I have yet to see one that is actually useful in the sense of a generic (or even a single-purpose-built) language
Yeah as said, https://github.com/enso-org/enso seems to be a general purpose functional programming language with visual editor, but otherwise I haven't really seen any no-code solutions worth their salt. I'm not particularly a fan of enso either, but it's the best I've seen.
- Platform for mixing Python, Java, JavaScript and much more
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Visual Node Graph with ImGui
Although it's not quite the same, I do like what Enso[0] is bringing to the table, especially the 1:1 visual node/language interop. Whether this is generalisable to a fully decoupled interface remains to be seen, but there's definitely potential.
[0]: https://enso.org/
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Show HN: Ezno, a TypeScript checker written in Rust, is now open source
I think Enso is already taken by a YC company [0]. Could get confusing.
[0] https://enso.org
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.67]
COMPANY: Enso Inc. TYPE: Full time LOCATION: Europe and United States of America – fully distributed company REMOTE: Only remote VISA: No VISA required DESCRIPTION: Hi, we are Enso (enso.org, Y Combinator S21)! We are looking for an amazing Cloud engineer to join our core team. We are a remote first company, working in Europe and the USA.
- Enso – a programming language with dual visual and textual representations
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Ask HN: Has anyone fully attempted Bret Victor's vision?
Friends of mine are developing Enso (https://enso.org/), an interactive programming language with dual visual and textual representations.
Even well before Bret Victor's time, there were tools for visual programming. I have been using LabView to maintain data processing in an optical laboratory.
- Enso – Get insights you can rely on. In real time
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Modern Data Modeling: Start with the End?
> I'm convinced this entire space should be visual.
At my last 2 jobs I spent entirely too much time debugging Matillion jobs, which are visual. I have my doubts that it’s the panacea that it appears to be.
That said, you may find Enso particularly interesting: https://github.com/enso-org/enso
openscad-graph-editor
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PSChess – A Chess Engine in PostScript
The Cube was a gift, and the PS work didn't go that far.
I found PS pretty inscrutable, esp. the function-filled variant used in Virtuoso, but did manage to get dimension lines coded up (which promptly ran into precision problems which I eventually gave up on).
OpenSCAD is a lot more approachable, and METAPOST was easy to pick up and make use of:
http://ftp.tug.org/TUGboat/tb40-2/tb125adams-3d.pdf
Still working through this at:
https://willadams.gitbook.io/design-into-3d/3d-project
and mostly using visual tools (which arguably is limiting me) https://www.blockscad3d.com/editor/ and https://github.com/derkork/openscad-graph-editor and of course, had to throw: http://pythonscad.org/ into the mix. Still a bit miffed that Nodebox and Processing or maker.js weren't a good fit.
-
Show HN: Flyde – an open-source visual programming language
As a visual person (traditionally trained as a graphic artist), I've wanted this sort of thing for a long while, and I've been trying to use it for 3D.
Surprisingly, there are multiple specialized tools for this:
- https://www.blockscad3d.com --- an adaptation of Google's Blockly to OpenSCAD
- https://github.com/derkork/openscad-graph-editor --- wires and nodes, it has the advantage of exposing _all_ of OpenSCAD's commands (the above has a subset)
- https://github.com/Tanneguydv/Pythonocc-nodes-for-Ryven --- a module for using PythonOCC in Ryven --- when I finally succeeded, I found the language inscrutable, even when provided w/ quite nice examples (definitely a failing on my part, not that of the tool)
- https://github.com/graphscad/graphscad --- it took a long while for the source code for this to be made available, and for a while it had compatibility problems (why was "cube" redefined?) --- probably defunct for political reasons, it had some interesting ideas, in particular the ability to have custom icons for modules
- https://www.nodebox.net --- if memory serves I got hung up by not easily being able to do 3D, and when doing 2D having precision problems (or maybe that was Processing.org)
and I've been using these tools to make various things:
https://willadams.gitbook.io/design-into-3d/3d-project
(and maybe eventually I'll finish something)
The problem I've been running into is there doesn't seem to be an answer to the question:
"What does an algorithm look like?"
I recently had occasion to mention Herman Hesse's _The Glass Bead Game_ (also published as _Magister Ludi_) and I'll bring it up again --- what is a meaningful graphical representation of a program?
The Drakon folks argued that there should be one true path but that's not really communicative and I would note that if this was a simple thing it wouldn't be decades since I last saw a physical Flowcharting Template:
https://americanhistory.si.edu/collections/object-groups/flo...
(and it's pretty rare to even see a well-done electronic drawing of a flowchart since Visio made its splash and vanished into the bowels of Microsoft)
The main problem seems to be one of expressiveness not scaling up well, hence:
https://blueprintsfromhell.tumblr.com/
https://scriptsofanotherdimension.tumblr.com/
Presumably, one doesn't want to define modules/variables unnecessarily --- but the question becomes where is that boundary?
If you define too many, then you're back to the "wall of text" which one was trying to avoid (but wrapped up in nice boxes with some lines or shapes), and if one doesn't use them (well, look at the pretty/awful images in the links above).
Ideally, a well-coded visual program would have a pleasing aesthetic appearance which is expressive and communicates flow and function, and I've tried for that at:
https://willadams.gitbook.io/design-into-3d/programming
(though I wish that there was an easy way to export an SVG version of a program)
I believe that what is needed here is some graphical equivalent to Literate Programming: http://literateprogramming.com
Is there a nice GUI toolkit integration which would allow making a graphical application with this? I have an idea I want to try it which might be a good fit.
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Was BASIC that horrible or better?
_That_ is a question I want an answer for.
Currently I am using OpenSCAD Graph Editor: https://github.com/derkork/openscad-graph-editor to create programs:
https://willadams.gitbook.io/design-into-3d/programming#open...
but the fundamental question which remains unanswered is:
>What does an algorithm look like?
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FullControl: Unconstrained gcode design for 3D printers
Interesting.
I've long been frustrated by traditional CAD/CAM, so finally worked up:
https://github.com/WillAdams/gcodepreview
which allows me to use:
http://pythonscad.org/
and:
https://github.com/derkork/openscad-graph-editor
to create joinery:
https://forum.makerforums.info/t/openscad-and-python-looking...
which would otherwise be tedious to draw up:
https://community.carbide3d.com/t/creating-drawers/19475/26
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How to draw beautiful software architecture diagrams
Yes, unless you're a visually oriented person like myself who is trying to do the programming visually.
I use:
https://github.com/derkork/openscad-graph-editor
to try to design woodworking projects:
https://forum.makerforums.info/t/openscad-and-python-looking...
and I'd like to think that I'm managing to keep the visual appearance sufficiently expressive that it is easier to work with than a traditional textual code representation --- jury is still out on that, we'll see when I start re-purposing what I'm working on for odd/even sides, and then then doing the horizontal version of the joinery.
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Visual Node Graph with ImGui
The problem here is that a fundamental question has not been answered, and as far as I can tell, has not been addressed by any of these visual environments:
What does an algorithm look like?
Herman Hesse alluded to this in his novel _The Glass Bead Game_, but despite decades of discussion and work, no one has made a convincing pysical representation of that system.
I love the concept, and have made some moderately complex attempts, e.g.,:
https://www.blockscad3d.com/community/projects/1430644
https://github.com/WillAdams/gcodepreview
it always devolves to screen size being out-paced by problem complexity --- one gets something of an inkling of this at:
https://scriptsofanotherdimension.tumblr.com/
Alternately, one can just break a project down into modules, but then the top-level view becomes the wall of text representation (albeit w/ nice lines or captured into pretty boxes) which one is ostensibly trying to escape.
I'd love to see someone succeed in this, and I've been using:
https://github.com/derkork/openscad-graph-editor
quite a bit, and put a bit of money towards:
http://nodezator.com/
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RPG in a Box: A grid-based, voxel-style game engine built on Godot
I have been very pleased w/ and impressed by:
https://github.com/derkork/openscad-graph-editor
and really want to look deeper into it to see if it could be forked to create a version which creates Python code.
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Godot 4.1 Is Released
Yes.
OpenSCAD Graph Editor is done with an earlier version and runs on Mac OS, Windows, and Linux:
https://github.com/derkork/openscad-graph-editor
- My attempt to make blockly based cad modellor
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In Defense
I'd really like to see someone get this right, but the problem is we don't seem to know the answer and are asking the wrong question:
>What does an algorithm look like?
Flowcharting and diagramming pre-date computers and used to be popular ways to define software workflows --- why hasn't that directly translated into coding?
The Drakon Editor folks short-circuit this with the idea that the desirable option is always straight down --- is that a viable solution?
The Node Editor folks have solutions which some folks use, but there are also sites filled with literal visual spaghetti code:
https://scriptsofanotherdimension.tumblr.com/
It's been the better part of a century since Herman Hesse wrote _The Glass Bead Game_, but the most flexible systems still end up as a wall of text, which can be hard to format, or which one limits to plain text --- all-too few programmers avail themselves of:
http://literateprogramming.com/
One promising development is Nintendo's _Game Builder's Garage_:
https://www.nintendo.com/store/products/game-builder-garage-...
(which when I gifted it to a co-worker's son was described as "This is the greatest game ever!")
These days I mostly do 3D, so have been using BlocksCAD:
https://www.blockscad3d.com/community/users/67750#/?_k=7br97...
and OpenSCAD Graph Editor:
https://github.com/derkork/openscad-graph-editor
I'd love to see a similar tool for making a GUI program.
What are some alternatives?
blockly - The web-based visual programming editor.
gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code.
rakudo - 🦋 Rakudo – Raku on MoarVM, JVM, and JS
gdsdecomp - Godot reverse engineering tools
makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl
Godot - Godot Engine – Multi-platform 2D and 3D game engine
liquibase - Main Liquibase Source
GoDotTest - C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀
jsketcher - Parametric 2D and 3D modeler written in pure javascript
dark - Darklang main repo, including language, backend, and infra
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines