end_of_eden VS prime-intersection-grid

Compare end_of_eden vs prime-intersection-grid and see what are their differences.

end_of_eden

"Slay the Spire"-like roguelite fully in console. (by BigJk)

prime-intersection-grid

A tool to assist Intersecting multidimensional axes with offsets to populate a volume (by khrome)
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end_of_eden prime-intersection-grid
1 3
85 0
- -
9.3 2.4
4 months ago about 1 year ago
Go JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

end_of_eden

Posts with mentions or reviews of end_of_eden. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.

prime-intersection-grid

Posts with mentions or reviews of prime-intersection-grid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.
  • Determinism with roguelike on npm
    2 projects | /r/roguelikedev | 6 Dec 2023
    I have an overworld solution of my own that's proprietary right now. it's based on 2 intersecting graphs with random origins and places where the values intersect in certain ways. More detail here. The proprietary bit is biome related and lives above this library. It also uses seeds the way I've modified this lib to do.
  • Working on an open-source graph-based dungeon generator
    2 projects | /r/roguelikedev | 14 Jun 2023
    This approach works well, even if the layout is overly grid-like. I built a couple of libs to assist: the first computes values for the grid, the second is a biome system for the engine to map properties to biomes and select the biome for any given coord. The first is already open: https://github.com/khrome/prime-intersection-grid the second is not currently open
  • Sharing Saturday #468
    5 projects | /r/roguelikedev | 26 May 2023
    After building a simple prototype for a generative world, I took a few weeks and formalized my code in some foundational libraries (things got crazy internally) and am now tying that back together in a client/server architecture (to then be wrapped in electron). While the game is still in progress (my rough plan is an unbounded diablo-like, quest driven adventure game, but with more of an ikari warriors style pacing and some elements of Myth and classic Ultima era RPGs), I'm very happy with how the foundational stuff I've built is going so far. I can't post everything (not all open source), but here are a couple of the relevant libs: https://www.npmjs.com/package/submesh-treadmill https://github.com/khrome/prime-intersection-grid (no docs currently, but this is how I layout features in the game world without needing to compute things outside the calculated cell)

What are some alternatives?

When comparing end_of_eden and prime-intersection-grid you can also consider the following projects:

FOW-Brewer - A Deckbuilder for Force of Will TCG

CodenameEmpty - A text based adventure roguelite

officestruggle - Office Struggle: roguelike game

imeji - Images for your terminal.

graph-dungeon-generator - A simple graph-based procedural dungeon generator.

voxel-biomes - Biomes for voxeljs!

BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.