emscripten
ravynos
emscripten | ravynos | |
---|---|---|
20 | 38 | |
25,171 | 5,365 | |
0.5% | 0.4% | |
9.9 | 10.0 | |
1 day ago | 5 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emscripten
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Python HTTP library 'urllib3' now works in the browser
Browsers limit the ability for these platforms to use raw sockets, there simply is no API for it. The best that can be done /today/ is to use WebSockets, which are not the same thing any can't be used for HTTP requests without the server expecting a WebSocket connection:
https://github.com/emscripten-core/emscripten/issues/5196#is...
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A minimal working Rust / SDL2 / WASM browser game
Only half true. Emscripten implements the SDL 1.2 (and also SDL_mixer 1.2) API in Javascript here: https://github.com/emscripten-core/emscripten/blob/main/src/.... On the other hand SDL 2 (and SDL_mixer 2) are proper ports (which you linked to).
So there's quite a size penalty to using SDL 2 rather than SDL 1.2.
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Playing with low-level memory in WebAssembly
Playing with low-level stuff is fun, but I won't use it anywhere in productionable code. Well, at least without considerable experience and understanding of the Emscripten code base.
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Keeping Figma Fast: perf-testing the WASM editor
Thank you for your comment!
WASM gave Figma a lot of speed by default for a lot of perf-sensitive code like rendering, layouts, applying styles and materializing component instances, our GUI code is mostly React and CSS.
WASM engine performance has not been a problem for us, instead we are constantly looking forward improvements in the devex department: debugging, profiling and modularization.
One of the largest challenges of the platform we face today is the heap size limit. While Chrome supports up to 4GB today, that's not yet the case for all browsers. And even with that, we are still discovering bugs in the toolchain (see this recent issue filed by one of our engineers) https://github.com/emscripten-core/emscripten/issues/20137
The challenge of the perf-testing at scale in our company is helping developers to detect perf regressions when they don't expect them - accidental algorithmic errors, misused caches, over-rendering React components, dangerously inefficient CSS directives, etc.
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Show HN: Classic FPS Wolfenstein 3D brought in the browser via Emscripten
https://github.com/emscripten-forge/recipes/tree/main/recipe...
Re: emscripten fs implementations: https://github.com/emscripten-core/emscripten/issues/15041#i... https://github.com/jupyterlite/jupyterlite/issues/315
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Hello World In Web Assembly
Moving onto the project, let’s first install Emscripten from their git repository. Emscripten will compile C into Wasm code. An important note is that I will be using Mac OS for this project. If you want to follow along using Windows, use this link. To Begin, open your terminal and clone down Emscripten with:
- Emscripten: An LLVM-to-WebAssembly Compiler
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GDExtension step-by-step tutorial
I got pointed to this one here: https://github.com/emscripten-core/emscripten/issues/15487
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Question about usage on a chromebook
If you want to do it, go to town. This is the only reference I could find to anybody targeting wasm with i2pd frankly I really hope the person inquiring in the issue is also you.
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The Reason Java Is Still Popular
Right, and if that momentum is going to last 20 years, then that's going to dictate what's a good strategic decision and what isn't for the next 20 years. Thanks for letting me know what the good options might be when my infant daughter is halfway through college, that doesn't help me save for it in the meantime.
Prior familiarity is a very good reason to pick an option for a greenfield project if you're operating on any type of serious budget (time or money), especially if you need to hire others to help out. There's also the annoying reality that most libraries for new/up-and-coming languages are simply inadequate, despite whatever claims they make.
For instance, one of my personal side projects involves getting familiar with WebAssembly (note: not on a serious budget), and I'm using emscripten to transcode because that's what the internet seemed to think was the closest thing to a standard toolkit. I found a bug simply by combining two pieces of example code from Emscripten's own documentation (you'll note I'm transcoding from c++ due to prior familiarity): https://github.com/emscripten-core/emscripten/issues/17143
This is not a dig on emscripten per se, merely pointing out that it's probably not mature enough for the stress of corporate-scale development, where you encounter all sorts of crazy edge cases well beyond the sample code. Java over the years has obtained that level of maturity. The edge cases are largely solved or at least known, and there's an army of experts and consultants ready to help if there's a problem. When time is money, that matters. It determines the risk profile of any project, greenfield or otherwise.
Java's momentum hasn't stopped, at best it's simply slowing. And at this rate it'll take decades to come to a stop, and decades more to recede to any meaningful degree. I'll also point out that C is very much alive and well in the embedded world. Plenty of job postings looking for C experience explicitly.
ravynos
- Ravynos: BSD-based OS with an experience like and some compatibility with macOS
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GUI USING OPENGL
Hi A long time ago i saw an opreating system called ravyn os(it's name was airyx before) and i was impressed by how beautiful they made thier gui to look too similar to apple one's and when i get a bit deeper in thier the code i discovered that thier gui was made by using apple cocoa 😅https://github.com/ravynsoft/ravynos So here's my question could i make a gui library using opengl and make it look like apple cocoa 🤔 or it's not the thing that is made by API like opengl and is made by a ready gui library 🤔
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GUI in c++
Hi Since a bit longer i found an open source opreating system called ravyn os (it's name was airyx before but it changed now) and i was impressed by how the made thier gui which was too similar to apple cocoa gui but when i get a bit deeper in the gui code i found that they did it by using apple cocoa library 😅 https://github.com/ravynsoft/ravynos So here's my question how could i make an application using a library or even an opreating system that pop up a window with a good looking such as apple or even to design my own style for the window and should i use any API such as vulkan or opengl to make such a thing or this is unnecessary?
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GUI for opreating system
Here is the ravyn os https://github.com/ravynsoft/ravynos
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Projects for Old Versions of OS X
My feelings about Mac OS X are similar to the author's. I switched from a Windows XP/FreeBSD dual boot configuration to Mac OS X Tiger back in 2006 when I bought my first modern Mac, a Core Duo MacBook. I've remained a Mac OS X user from Tiger all the way to Mojave. Mac OS X in the 2000s to me was heads-and-shoulders better than the competition. It had a well-designed user interface, and most applications conformed to the Apple Human Interface Guidelines. It also provided me a Unix shell whenever I needed it. In my opinion Mac OS X peaked at Snow Leopard; in fact, I'd be comfortable using Snow Leopard (or even Tiger) as my daily driver today if it supported current hardware and if there were a modern web browser for it. It was a nice marriage of NeXT technology and an updated version of the venerable Macintosh user interface. It felt much more pleasant than Windows of the era (though I admit I liked Windows 7), and the desktop environments for Linux and the BSDs simply didn't compare.
Then came the Tim Cook era, and with it came the gradual locking down of the Mac, both in terms of hardware (for example, the soldering of formerly upgradable components such as RAM and storage) and software (for example, notarization). The user interface also gradually started adopting more iOS influences, which I think take away from the desktop experience. Due to my disappointment with Apple's direction (especially since roughly 2016), I opted not to upgrade my aging 2013 MacBook Air and 2013 Mac Pro with new Macs, instead switching to a Microsoft Surface Pro (running Windows 10) and a custom Ryzen 3900X build (which runs both Windows 10 and FreeBSD). I miss macOS, but I enjoy the openness of PCs, and I enjoy the flexibility of Windows and FreeBSD.
I am keeping an eye on two very interesting projects that attempt to replicate the spirit of early Mac OS X: helloSystem (https://hellosystem.github.io/docs/) and airyxOS (https://airyx.org/). Both projects are based on a FreeBSD foundation, but the major difference between the projects is airyxOS is a much more ambitious attempt to reimplement macOS's infrastructure (even going as far as to aim for supporting "trivial" Cocoa applications), while helloSystem has different (Qt) underpinnings, with an emphasis on replicating the Mac OS X look-and-feel and promoting adherence to the Macintosh Human Interface Guidelines. If these projects become successful, this will provide people who desire the early Mac OS X experience modern systems that will maintain that experience.
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is there any way to natively run macos applications on freebsd since macos is just a freebsd fork?
As another commenter mentioned, AiryxOS is working on an API-compatible open-source implementation of many macOS Frameworks, however it is incomplete.
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Are there any plans to work with the darling developers and potentially fork darling for macOS app compatibility?
Our focus right now is on running FreeBSD and Linux applications. But the https://airyx.org/ project is aiming for source-level compatibility and eventually possibly even binary-level compatibility. If they succeed, maybe the improvements will flow back into FreeBSD and helloSystem one day.
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FreeBSD 13.1-BETA1 Now Available
> … Probably best to not try to make BSD into modern Linux which is basically FreeWindows. …
airyxOS, based on FreeBSD, aims to provide "… the finesse of macOS with the freedom of FreeBSD. …".
<https://airyx.org/>
I wish well to projects such as this, however I rarely engage – testing and feedback – because the focus on Apple keyboards is too much for me.
(I taught myself to use the keyboard in a very different way when I switched away from Apple after twenty-something years. I don't intend to un-learn that switch.)
- Macos open-source
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Anyone heard of MactorOS, or have used it? They claim to be the next best macOS linux clone.
0.5. Wait for airyxOS to be fully complete and run it. It is a freeBSD based system that aims to be compatible with MacOS.
What are some alternatives?
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
hello - Desktop system for creators with a focus on simplicity, elegance, and usability. Based on FreeBSD. Less, but better!
compute-shader-101 - Sample code for compute shader 101 training
ISO - helloSystem Live and installation ISO
wasm-libxml2 - A quick experiment to build and run libxml2 as a WebAssembly module.
darling - Darwin/macOS emulation layer for Linux
fengari - 🌙 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser
nextspace - NeXTSTEP-like desktop environment for Linux
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
NsCDE - Modern and functional CDE desktop based on FVWM
beatmapper - A 3D editor for creating Beat Saber maps
reactos - A free Windows-compatible Operating System