emdash
ZQuestClassic
emdash | ZQuestClassic | |
---|---|---|
7 | 11 | |
115 | 452 | |
- | 0.4% | |
8.3 | 9.9 | |
2 months ago | 8 days ago | |
Elm | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emdash
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Building an Open Source Decentralized E-Book Search Engine
I have a side project that aims to organize your ebook highlight collections with on-device semantic search. [1] Right now it only indexes your own content but I'd like to add a mode that allows you to share your collection and let others find relevant ideas via semantic search -- a discovery platform for ideas found in books. It's open source if you want a sense of how it works now. [2]
[1] https://emdash.ai/
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Ask HN: Show me your half baked project
Two personal projects I'd like to get fully-baked eventually:
https://emdash.ai
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Writing summaries is more important than reading more books
I built a tool for myself for the purpose of grokking ideas from books called Emdash [1]. Over the years I've collected reams of highlights from books and articles but until recently, rarely reviewed or absorbed them. The core of this app uses on-device ML to show related passages with similar ideas from other books you've read, and I find that going broad and exploring concepts from different angles really helps in comprehension.
I'm testing out a summarization/rephrase feature backed by LLMs that you can try in the demo. In HN fashion I'm trying to build this openly and gather feedback to see what works. I'd like to push this further in the active direction the article mentions with something like a Socratic dialogue mode where you're nudged to re-explain and examine ideas.
If anyone uses this thing/has feedback, let me know. Source is available too [2].
[1] https://emdash.ai
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This week's top indie A.I projects, launches and resources
Emdash - Use on-device AI to learn more from your book/article highlights.
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Show HN: Use on-device AI to learn more from your book/article highlights
And the source of course: https://github.com/dmotz/emdash
- Ask HN: How do you synthesize books that you read?
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
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