embuild
rust-esp32-std-demo
embuild | rust-esp32-std-demo | |
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2 | 16 | |
121 | 767 | |
3.3% | - | |
6.1 | 6.8 | |
3 months ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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embuild
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Embedded Rust on ESP32C3 Board, a Hands-on Quickstart Guide
ldproxy to forward linker arguments (see ldproxy)
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Does anyone know how to bind C++ libraires for embedded development?
Hi everyone! I'm an student in IT engineering and during an embedded development class I decided to learn how to use Rust for embedded systems. I have been able to do the blinky, and use buttons, but I would like to know how to use other librairies, like Adafruit Neopixel for instance. I've been trying to do it with Embuild, but I cannot even bind a simple method returning an int. When it builds, the error message is "Could not determine sysroot from linker 'ldproxy' ".
rust-esp32-std-demo
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ESP32 USB is frustrating, try JCUSB for S3 + USB + CDC + OpenOCD + Arduino IDE
This is my link: https://github.com/ivmarkov/rust-esp32-std-demo
- Rust on my ESP32 (using idf framework)
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Embedded Rust on ESP32C3 Board, a Hands-on Quickstart Guide
A complete STD demo on ESP32C3
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Low FPS on ESP32 LCD
I'm trying lots of Rust demos (including rust-esp32-std-demo, esp32-spooky-maze-game) for ESP32 on my M5GO kit with ili9342c controller and all of them struggle to give fullscreen (320x240) frame-rate > 5.
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Considerations when benchmarking on mcu?
I used this demo as a guide, it uses esp-idf for rust, and allows you to use std
- Embedded Rust Development
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Can you run rust on the new raspberry pi pico w?
rust-esp32-std-demo works quite well with WiFi, HTTPS and MQTTS. The only thing I could not make work (but I did not put much effort into it) was using async primitives. That part seems to be experimental, indeed.
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Rust on Espressif chips – 15-07-2022
FWIW I've very recently gotten https://github.com/ivmarkov/rust-esp32-std-demo (which is a pretty comprehensive demo) running on a TinyPICO (w/ESP32) and am looking forward to building out my own projects next.
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Is this normal bindgen/embuild behavior?
I'm using this template project to get started with the esp32, though I've started fresh in a new main function. Every time I build the project -even if I only add a blank line to main - it seems to re-compile bindgen and embuild, and regenerate the bindings for a variety of packages that have C components. I haven't made any changes to these though and the process takes a full 90 seconds. In addition nothing in the bindings that are getting generated shows up in intellisense in vscode. Any help appreciated.
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Starting work using the esp32 in rust - problems and solutions. (devlog, i guess?)
This worked fairly well for me. I assume that's where the book takes you, bit I've missed if you said if you're trying to use std or no_std. https://github.com/ivmarkov/rust-esp32-std-demo
What are some alternatives?
esp-idf-template - A "Hello, world!" template of a Rust binary crate for the ESP-IDF framework.
smol - A small and fast async runtime for Rust
espflash - Serial flasher utility for Espressif SoCs and modules based on esptool.py
esp-idf-sys - Bindings for ESP-IDF (Espressif's IoT Development Framework)
std-training - Embedded Rust on Espressif training material.
ili9341-rs - A WIP, no_std, generic driver for the ILI9341 (and ILI9340C) TFT LCD display
xargo - The sysroot manager that lets you build and customize `std`
getrandom - A small cross-platform library to securely get random data (entropy)
autokernel - A tool for managing your kernel configuration that guarantees semantic correctness
embassy - Modern embedded framework, using Rust and async.
polling - Portable interface to epoll, kqueue, event ports, and wepoll