elsa-core
ValveResourceFormat
Our great sponsors
elsa-core | ValveResourceFormat | |
---|---|---|
11 | 33 | |
5,823 | 1,401 | |
4.2% | 3.3% | |
9.8 | 9.9 | |
3 days ago | about 13 hours ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elsa-core
-
.NET Decoupled, Fullstack Background Job Orchestration Platform - Didact
Nothing that the Elsa team have written suits your needs? https://github.com/elsa-workflows/elsa-core
- .NET Modern Task Scheduler
- What your hidden nuget gems ?
-
Move to Java or keep with .net in 2023?
Learn https://github.com/elsa-workflows/elsa-core
-
Really struggling to find supporting tools
That's the Elsa Workflows library.
-
My company creates different .NET apps for each different client
Look into Elsa. It allows you to have a dynamic workflow builder that can be used to create dyabmic logic configurations per customer defined as JSON so you just maintain one code base. It has a very modular and extensible architecture allowing you to hook back into your code at points which make sense.
-
Library for business workflows in web apps?
Or if not that then maybe https://elsa-workflows.github.io/elsa-core/
- Elsa · An open source .NET workflows library
- ELSA · An open source .NET Standard workflows library
ValveResourceFormat
-
CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
-
Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
-
Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
-
extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
-
extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
-
Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
-
[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
-
does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
-
Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
-
Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
What are some alternatives?
Workflow Core - Lightweight workflow engine for .NET Standard
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
CoreWF - WF runtime ported to work on .NET 6
Depressurizer - A Steam library categorizing tool.
Dynamic Data - Reactive collections based on Rx.Net
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
Node RED - Low-code programming for event-driven applications
DOTA - winter is coming..
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
FLParser - An FL Studio project file parser for .NET
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.