elite-vr-cockpit
OpenVR-AdvancedSettings
elite-vr-cockpit | OpenVR-AdvancedSettings | |
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60 | 56 | |
313 | 1,197 | |
- | 1.9% | |
0.0 | 6.1 | |
9 months ago | 12 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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elite-vr-cockpit
- Thoughts on the Elite VR cockpit mod?
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I want a VR space game with VTOL VR's motion controls
For those interested I googled and found https://github.com/dantman/elite-vr-cockpit
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Upgraded From Modded Vive Pro to XR Elite Today. Maybe XR Elite Is Not For Me?
The CPU hit is very real though, but doing a space sim... isn't that one of the moments where having a cable or not having it is when it matters least? (btw in the off chance you don't already know it... https://github.com/dantman/elite-vr-cockpit )
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VR on foot not supported - so let's make it so!
u/Enex description how to activate motion controls in VR with the help of u/danielfriesen's Elite VR Cockpit mod.
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Looking for spaceflight/ combat games for pc
I'd also recommend HOTAS and Elite Dangerous, but if you just want to try it first there is a mod for Elite Dangerous that adds support for VR controllers. I don't know whether it still works well, but I have used it a lot in the past and it was surprisingly good. HOTAS is of course much better, but the virtual controls work fine and to me are much more fun than using a gamepad.
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Some one knows good spaceship games?
Elite: Dangerous with VR Cockpit steam overlay
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Finally got into Elite Dangerous in VR, what a fucking experience indeed. On Quest with VD Ultra, 4090 i9
Here you go.
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Elite Dangerous in VR is amazing!
This project might be of interest.
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A VR implementation proposal - VR Lite! Hear me out...
It's another low barrier to entry option for 'VR controls' in a cockpit settings; virtual cockpit interfaces. They are essentially a 3D overlay, where you position the controls over their in-game counterpart, and will allow you to interact with the cockpit without the VR animations. https://github.com/dantman/elite-vr-cockpit I think a similar system could work nicely if VR controls was a dev goal in the early phases.
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Software that you absolutely need(!?)
elite-vr-cockpit Pretty awesome if you are into elite
OpenVR-AdvancedSettings
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[G2 Reverb] New SteamVR Update broke recentering?
Thank you for this! I am familiar with Steam Depot and rolling back updates, but when I looked into it for SteamVR, it seemed like it required several Depots and I wasn't willing to go that ham into it just yet (before asking for help). Luckily my problem was fixed by simply removing OVRAS, but maybe your solution will help someone else, so I very much appreciate the effort you put into your answer as well!
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[Mod release] Bullet Time V.A.T.S VR
VAFS Redux works well in VR in my experience and you don't need to use quick slots for activation since you can send keyboard hotkeys in VR using OpenVR2Key or OpenVR-AdvancedSettings.
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I'm extremely proud to announce that Joy Flight has released on Steam - my free to play arcade flight game
Changing the Y axis here: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/raw/master/docs/screenshots/OffsetPage.png
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the PERCNOPS VIRTUAL RIG has been released, get it now on Steam : (VR tool to emulate virtual interfaces such as gamepads and steering wheels for PC games)
For Steam you could probably use an Overlay app. Examples of this include https://github.com/dantman/elite-vr-cockpit, https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings and https://github.com/pottedmeat7/OpenVR-WalkInPlace (or Natural Locomotion)
- Turbo button binding?
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MixedVR Manager first-time setup issues (and just general SteamVR headaches)
I'm curious what you mean by MixedVR Manager is broken. After reading a lot of github it is sounding like the SteamVR room setup loop may be a bug / problem with OVR Advanced Settings...
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Locomotion solution for Linux
I don't think OpenVR Advanced Settings does exactly what you're asking but you might be able to tweak it a bit to get what you want.
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Emulate Buttons and Joysticks of other controllers?
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/blob/master/docs/SteamVRInputGuide.md one guide for SteamVR's Input
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Skyrim VR placing me in floor.
"OVR Advanced Settings" Steam VR overlay (for moving perspective like your height under "Offsets" > Move Space [X,Y up-down, and Z]) - through Steam download (I use this one, it's kept up-to-date): https://store.steampowered.com/app/1009850/OVR_Advanced_Settings/ Or alternatively not through Steam (find the Installer under Assets to download): https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases
- Do you guys feel comfortable with all the VR Gadgets you need to enjoy VR and motion sickness and the fact there are not many Huge Promised Metaverses?
What are some alternatives?
fip-elite - Information Display for Logitech Flight Instrument Panel and for VR for Elite Dangerous
OpenVR-SpaceCalibrator - Use tracked VR devices from one company with any other.
streamdeck-elite - Elgato Stream Deck plugin for Elite Dangerous
OpenVR-InputEmulator - An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
EDDiscovery - Captains log and 3d star map for Elite Dangerous
OpenVR2Key - Simulates key presses from SteamVR input
EDDI - Companion application for Elite Dangerous
SteamVR-Dongle-Flash - A simple Guide and batch script to flash steam controller dongles to watchman dongles for SteamVR/OpenVR
Sextant - Exploration Assistant for Elite Dangerous
aardvark - A platform for AR in VR
vrperfkit - VR Performance Toolkit
OVRLay - (Hopefully) An easy-to-use toolkit for developing OpenVR Overlays with Unity Engine!