Elements C++ GUI library
Slint
Elements C++ GUI library | Slint | |
---|---|---|
13 | 60 | |
2,917 | 3,094 | |
1.1% | - | |
9.8 | 9.9 | |
6 days ago | about 2 years ago | |
C++ | Rust, C++, JavaScript | |
The MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Elements C++ GUI library
- declarative GUI libraries
-
Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
https://github.com/cycfi/elements
-
Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
- Can I include cycfi/elements with CMake in any project or must I build up on example projects?
-
Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
-
Is there any MIT/BSD licensed UI framework for C++ ?
I ended up with elements gui https://github.com/cycfi/elements
-
GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
-
What are you using for GUIs?
github link
-
Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
Slint
-
Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
-
Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
-
BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
-
What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
-
Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
- Images in sixtyfps
-
Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
-
Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
-
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
-
Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
iced - A cross-platform GUI library for Rust, inspired by Elm
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
wxWidgets - Cross-Platform C++ GUI Library
druid - A data-first Rust-native UI design toolkit.
nana - a modern C++ GUI library
gtk4-rs - Rust bindings of GTK 4