dxvk-native
src
dxvk-native | src | |
---|---|---|
23 | 747 | |
383 | 3,087 | |
- | 2.2% | |
3.0 | 10.0 | |
over 1 year ago | 3 days ago | |
C++ | C | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-native
-
Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
-
Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
-
Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
-
DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
-
Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
-
OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
-
Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
-
which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
src
- OpenBSD 7.3 を 7.4 へ アップグレード
-
OpenBSD Upgrade 7.3 to 7.4
The OpenBSD project released 7.4 of their OS on 16 Oct 2023 as their 55th release 💫
-
OpenBSD System-Call Pinning
Well since https://www.openbsd.org/ still says
> Only two remote holes in the default install, in a heck of a long time!
I'm assuming not, but I could always be mistaken.
- Project Bluefin: an immutable, developer-focused, Cloud-native Linux
-
From Nand to Tetris: Building a Modern Computer from First Principles
> building a cat from scratch
> That would be an interesting project.
Here is the source code of the OpenBSD implementation of cat:
> https://github.com/openbsd/src/blob/master/bin/cat/cat.c
and here of the GNU coreutils implementation:
> https://github.com/coreutils/coreutils/blob/master/src/cat.c
Thus: I don't think building a cat from scratch or creating a tutorial about that topic is particularly hard (even though the HN audience would likely be interested in it). :-)
-
OpenBSD – pinning all system calls
> I don't know how they define `MAX`, but I'm guessing it's a typical "a>b?a:b"
Indeed: https://github.com/openbsd/src/blob/master/sys/sys/param.h#L...
> Then `SYS_kbind` seems to be a signed int.
It's an untyped #define: https://github.com/openbsd/src/blob/master/sys/sys/syscall.h...
I believe your whole analysis is correct, that running an elf file with an openbsd.syscalls entry with .sysno > INT_MAX will allow an out-of-bounds write.
- Une nouvelle mise à jour de Systemd permettra à Linux de bénéficier de l'infâme "écran bleu de la mort" de Windows, mais la fonctionnalité a reçu un accueil très mitigé
-
tmux causing ANSI color-response garbage on attaching?
I can reproduce it. And this is the commit that causes the issue: https://github.com/openbsd/src/commit/d21788ce70be80e9c4ed0c52c149e01147c4a823
-
Sudo-rs' first security audit
This doesn’t really change your conclusion, but I think that’s the wrong file. This is the real doas afaict: https://github.com/openbsd/src/blob/master/usr.bin/doas/doas...
Still just a tidy 1072 lines in that folder though.
I spent 5 minutes staring at your file trying to understand how on earth it does the things in the man page, but of course it doesn’t.
-
OpenBSD: Removing syscall(2) from libc and kernel
OpenBSD developers are making serious effort to kill off indirect syscalls, the base system is completely clean, take a look at the work Andrew Fresh did to adapt Perl. He write a complete syscall "dispatcher" or emulator for the Perl syscall function so that it calls the libc stubs.
https://github.com/openbsd/src/commit/312e26c80be876012ae979...
The ports tree is also being cleansed of syscall(2) usage, until they're all gone.
msyscall, pinsyscall, recent mandatory IBT/BTI, xonly. OpenBSD is making waves, but people aren't really seeing them yet.
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
cosmopolitan - build-once run-anywhere c library
steam-runtime - A runtime environment for Steam applications
bastille - Bastille is an open-source system for automating deployment and management of containerized applications on FreeBSD.
d8vk - Direct3D 8 to Vulkan translation for DXVK!
buttersink - Buttersink is like rsync for btrfs snapshots
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
PHPT - The PHP Interpreter
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
Joomla! - Home of the Joomla! Content Management System
OpenBSD-Games-Database - Database of games that run on OpenBSD
ctl - The C Template Library