dxvk-native
istio
dxvk-native | istio | |
---|---|---|
23 | 88 | |
383 | 35,049 | |
- | 1.0% | |
3.0 | 10.0 | |
over 1 year ago | 6 days ago | |
C++ | Go | |
zlib License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-native
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Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
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Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
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Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
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DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
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Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
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OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
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Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
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which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
istio
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Multi-region YugabyteDB deployment on AWS EKS with Istio
AWS EKS provides a managed Kubernetes service, simplifying cluster management and deployment. Istio, an open-source service mesh, enables traffic management, security, and observability across microservices.
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Improve your EKS cluster with Istio and Cilium : Better networking and security
Istio is a popular open-source service mesh framework that provides a comprehensive solution for managing, securing, and observing microservices-based applications running on Kubernetes.
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Optimal JMX Exposure Strategy for Kubernetes Multi-Node Architecture
Leverage a service mesh like Istio or Linkerd to manage communication between microservices within the Kubernetes cluster. These service meshes can be configured to intercept JMX traffic and enforce access control policies. Benefits:
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Open Source Ascendant: The Transformation of Software Development in 2024
Open Source and Cloud Computing: A Match Made in Heaven The cloud is accelerating OSS adoption. Cloud-native technologies like Kubernetes [https://kubernetes.io/] and Istio [https://istio.io/], both open-source projects, are revolutionizing how applications are built and deployed across cloud platforms.
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Delving Deeper: Enriching Microservices with Golang with CloudWeGo
Consider the case of Bookinfo, a sample application provided by Istio, rewritten using CloudWeGo's Kitex for superior performance and extensibility.
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How to Build & Deploy Scalable Microservices with NodeJS, TypeScript and Docker || A Comprehesive Guide
It is a dedicated infrastructure layer that manages service-to-service communication, providing features like load balancing, encryption, authentication, and monitoring. Istio deploys sidecar proxies alongside each microservice instance. These proxies handle communication, providing features like load balancing, service discovery, encryption, monitoring and authentication.
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Caddy for Certs and Istio for Reverse Proxy
5Y old post that sounds like they've done similar here: Caddy Issue Istio Issue but doesn't cover much of the implementation
- Understanding Istio: A Beginner's Guide to Service Mesh
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Developer’s Guide to Building Kubernetes Cloud Apps ☁️🚀
In a production environment there will be a load balancer setup with an Ingress Controller, Service Mesh or some type of Custom Router. This allows all traffic to be sent to the single load balancer IP address and then route the traffic to a service based on the Domain name or subpath. We are using a NGINX ingress controller but service meshes like Istio have been becoming the most popular solution to use as they offer more segmentation, security and granular control.
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Progressive Delivery on AKS: A Step-by-Step Guide using Flagger with Istio and FluxCD
Flagger is a progressive delivery tool that enables a Kubernetes operator to automate the promotion or rollback of deployments based on metrics analysis. It supports a variety of metrics including Prometheus, Datadog, and New Relic to name a few. It also works well with Istio service mesh, and can implement progressive traffic splitting between primary and canary releases.
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
osm - Open Service Mesh (OSM) is a lightweight, extensible, cloud native service mesh that allows users to uniformly manage, secure, and get out-of-the-box observability features for highly dynamic microservice environments.
steam-runtime - A runtime environment for Steam applications
keda - KEDA is a Kubernetes-based Event Driven Autoscaling component. It provides event driven scale for any container running in Kubernetes
d8vk - Direct3D 8 to Vulkan translation for DXVK!
anthos-service-mesh-packages - Packaged configuration for setting up a Kubernetes cluster with Anthos Service Mesh features enabled
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
crossplane - The Cloud Native Control Plane
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
falco - Cloud Native Runtime Security
OpenBSD-Games-Database - Database of games that run on OpenBSD
kratos - Your ultimate Go microservices framework for the cloud-native era.