dxvk-native
FEX
dxvk-native | FEX | |
---|---|---|
23 | 43 | |
383 | 1,849 | |
- | 4.6% | |
3.0 | 9.9 | |
over 1 year ago | about 8 hours ago | |
C++ | C++ | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-native
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Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
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Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
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Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
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DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
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Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
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OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
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Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
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which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
FEX
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FEX 2305 Tagged!
"A fast usermode x86 and x86-64 emulator for Arm64"
- Sekiro: Shadows Die Twice On Android using Fex-Emu Turnip DXVK
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Genshin, compatibility, ARM processors, surface pro x, mac M1
Could try this https://github.com/FEX-Emu/FEX + wine/proton. But as always keep in mind that playing on non-supported platforms can lead to bans in future (never happened but who knows).
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Asahi Linux M1 GPU drivers can now run Windows games via Steam Proton
It's explained in the video, it uses https://github.com/FEX-Emu/FEX
- Asahi Linux got 24 games from steam running on M1 Mac mini.
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Apple holds press event showing off its ‘latest advances in gaming’
Steam is also funding an x86 tn ARM game emulator, which opens up the potential for it working on Android.
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Android tablets and Chromebooks are on another crash course – will it be different this time?
Valve is funding developers working on an x86-to-ARM layer, FEX. I'm assuming that the eventual end goal would be to run Steam on Android, one of the FEX developers was commenting on trying to get FEX to work on an S8 Tab Ultra.
- How to install Steam.
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How the f*** does Proton works so amazingly well?
Valve is also funding another translation layer, from x86 to ARM (see FEX).
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Apple GPU drivers now in Asahi Linux
Additionally, game emulation won't be optimal until someone fixes this issue from FEX-Emu, which will allow that emulator to run on Apple Silicon. QEMU-user is currently your best option though it is dead slow. Box64 is currently pretty capable, however, it will not be able to run any 32-bit libraries (which even modern games ship a few of).
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
steam-runtime - A runtime environment for Steam applications
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
d8vk - Direct3D 8 to Vulkan translation for DXVK!
asahi-installer - Asahi Linux installer
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
hangover - Hangover runs simple Win32 applications on arm64 Linux
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
docs - Hardware and software docs / wiki
OpenBSD-Games-Database - Database of games that run on OpenBSD
Unicorn Engine - Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)