dungen
A procedural dungeon generator. (by dropecho)
gameBase
Base structure for my games, using Heaps framework and Haxe language. (by deepnight)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dungen
Posts with mentions or reviews of dungen.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Level Generation - Binary Space Partitioning?
Create a Map2d class (just a 2d array of integers, each represents a "tile". (code)[https://github.com/dropecho/dungen/blob/master/src/dropecho/dungen/Map2d.hx]
- Tagging "regions" in rot.js map generator
gameBase
Posts with mentions or reviews of gameBase.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
What are some alternatives?
When comparing dungen and gameBase you can also consider the following projects:
FNF-PsychEngine-Extra - Psych Engine fork adding AWESOME and EPIC stuff
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
Funkin - A rhythm game made with HaxeFlixel
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
hscript - Parser and interpreter for Haxe expressions
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
awesome-haxe-gamedev - Resources for game development on haxe
HaxeTestProjects - Repo for small haxe projects to learn various different project types in the language