dunelegacy-vita
gemrb-vita
dunelegacy-vita | gemrb-vita | |
---|---|---|
1 | 3 | |
12 | 43 | |
- | - | |
3.2 | 0.0 | |
5 months ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dunelegacy-vita
gemrb-vita
-
How playable are Infinity Engine games on Vita?
I'd like to play Baldur's Gate games on the vita. I know that, in terms of performance and compatibility, it's kind of OK. But what is the overall feeling? Is gemrb-based port good when it comes to user experience? Isn't the interface too tiny? Isn't using analogues, in place of mouse, annoying?
-
GemRB Data Files
GemRB Release Page
- [Release] GemRB v0.8.7-vita.5 (open-source implementation of Bioware's Infinity Engine (Baldur's Gate 1/2, Icewind Dale, Planescape: Torment))
What are some alternatives?
Vita3K - Experimental PlayStation Vita emulator
Sakura-Succubus-3-Vita - Port of the PC Visual Novel "Sakura Succubus 3" for PSVita
bermuda - Bermuda Syndrome engine reimplementation
f2bgl - PlayStation Vita and Nintendo Switch ports of the Fade To Black engine reimplementation made by Grégory Montoir
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
cannonball - Vita and Switch Port of Cannonball: An Enhanced OutRun Engine
Commander-Genius - Modern Interpreter for the Commander Keen Games (Vorticon and Galaxy Games). There is also a gitlab repository: https://gitlab.com/Dringgstein/Commander-Genius
fheroes2-vita - Free implementation of Heroes of the Might and Magic II game engine
stratagus-vita - The Stratagus strategy game engine
VitaPad - Transform your PSVITA into a PC Controller