dukenukem3d VS TypeScript

Compare dukenukem3d vs TypeScript and see what are their differences.

dukenukem3d

Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc. (by videogamepreservation)

TypeScript

TypeScript is a superset of JavaScript that compiles to clean JavaScript output. (by microsoft)
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dukenukem3d TypeScript
3 1,305
151 97,944
- 1.0%
10.0 9.9
over 10 years ago 4 days ago
C++ TypeScript
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dukenukem3d

Posts with mentions or reviews of dukenukem3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • Alan MacMasters: How the great toaster hoax was exposed
    1 project | news.ycombinator.com | 21 Nov 2022
    A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.

    But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:

    > "People may point out that Quake’s networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,” he explains. “That’s something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."

    Pretty unfair for Ken, I thought, that everyone’s got the wrong idea that it’s QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].

    To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part I’d skimmed the first time:

    > "It kind of pisses me off that the Wikipedia page article on ‘client side prediction’ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."

    I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.

    [0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...

  • The project with a single 11,000-line code file
    9 projects | /r/programming | 3 Apr 2022
    Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
  • What is the cleanest, most well written, best structured, open source C project you've seen?
    4 projects | /r/C_Programming | 27 Mar 2022
    I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.

TypeScript

Posts with mentions or reviews of TypeScript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.
  • JSR Is Not Another Package Manager
    2 projects | news.ycombinator.com | 25 Apr 2024
    Regular expressions are part of the language, so it's not so unreasonable that TypeScript should parse them and take their semantics into account. Indeed, TypeScript 5.5 will include [new support for syntax checking of regular expressions](https://github.com/microsoft/TypeScript/pull/55600), and presumably they'll eventually be able to solve the problem the GP highlighted on top of those foundations.
  • TypeScript Essentials: Distinguishing Types with Branding
    2 projects | news.ycombinator.com | 24 Apr 2024
    Dedicated syntax for creating unique subsets of a type that denote a particular refinement is a longstanding ask[2] - and very useful, we've experimented with implementations.[3]

    I don't think it has any relation to runtime type checking at all. It's refinement types, [4] or newtypes[5] depending on the details and how you shape it.

    [1] https://github.com/microsoft/TypeScript/blob/main/src/compil...

  • What is an Abstract Syntax Tree in Programming?
    13 projects | dev.to | 5 Apr 2024
    GitHub | Website
  • Smart Contract Programming Languages: sCrypt vs. Solidity
    2 projects | dev.to | 5 Apr 2024
    Learning Curve and Developer Tooling sCrypt is an embedded Domain Specific Language (eDSL) based on TypeScript. It is strictly a subset of TypeScript, so all sCrypt code is valid TypeScript. TypeScript is chosen as the host language because it provides an easy, familiar language (JavaScript), but with type safety. There’s an abundance of learning materials available for TypeScript and thus sCrypt, including online tutorials, courses, documentation, and community support. This makes it relatively easy for beginners to start learning. It also has a vast ecosystem with numerous libraries and frameworks (e.g., React, Angular, Vue) that can simplify development and integration with Web2 applications.
  • Understanding the Difference Between Type and Interface in TypeScript
    1 project | dev.to | 2 Apr 2024
    As a JavaScript or TypeScript developer, you might have come across the terms type and interface when working with complex data structures or defining custom types. While both serve similar purposes, they have distinct characteristics that influence when to use them. In this blog post, we'll delve into the differences between types and interfaces in TypeScript, providing examples to aid your understanding.
  • Type-Safe Fetch with Next.js, Strapi, and OpenAPI
    8 projects | dev.to | 2 Apr 2024
    TypeScript helps you in many ways in the context of a JavaScript app. It makes it easier to consume interfaces of any type.
  • Proposal: Types as Configuration
    1 project | news.ycombinator.com | 1 Apr 2024
  • How to scrape Amazon products
    4 projects | dev.to | 1 Apr 2024
    In this guide, we'll be extracting information from Amazon product pages using the power of TypeScript in combination with the Cheerio and Crawlee libraries. We'll explore how to retrieve and extract detailed product data such as titles, prices, image URLs, and more from Amazon's vast marketplace. We'll also discuss handling potential blocking issues that may arise during the scraping process.
  • Shared Tailwind Setup For Micro Frontend Application with Nx Workspace
    6 projects | dev.to | 29 Mar 2024
    TypeScript
  • Building a Dynamic Job Board with Issues Github, Next.js, Tailwind CSS and MobX-State-Tree
    6 projects | dev.to | 28 Mar 2024
    Familiarity with TypeScript, React and Next.js

What are some alternatives?

When comparing dukenukem3d and TypeScript you can also consider the following projects:

EVE-IPH - Code for the EVE Isk per Hour program

zod - TypeScript-first schema validation with static type inference

xbps - The X Binary Package System (XBPS)

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

oletools - oletools - python tools to analyze MS OLE2 files (Structured Storage, Compound File Binary Format) and MS Office documents, for malware analysis, forensics and debugging.

Tailwind CSS - A utility-first CSS framework for rapid UI development.

Asterisk - The official Asterisk Project repository.

zx - A tool for writing better scripts

esbuild - An extremely fast bundler for the web

gray-matter - Smarter YAML front matter parser, used by metalsmith, Gatsby, Netlify, Assemble, mapbox-gl, phenomic, vuejs vitepress, TinaCMS, Shopify Polaris, Ant Design, Astro, hashicorp, garden, slidev, saber, sourcegraph, and many others. Simple to use, and battle tested. Parses YAML by default but can also parse JSON Front Matter, Coffee Front Matter, TOML Front Matter, and has support for custom parsers. Please follow gray-matter's author: https://github.com/jonschlinkert

Yup - Dead simple Object schema validation

Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time